* Convert SCRIPT_COMMAND_* defines to enum. Make comments for values up-to-date.
* Cleanup ScriptsProcess method. Move repeating parts of code to inline helper methods. * Improve SCRIPT_COMMAND_CAST_SPELL command. You can specify triggered attribute when datalong2 = 4 by making dataint negative. * Improve SCRIPT_COMMAND_KILL command. Now, if source is not a creature, it tries to use target object instead. --HG-- branch : trunk
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+451
-722
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Load Diff
@@ -517,6 +517,15 @@ class Map : public GridRefManager<NGridType>
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ActiveNonPlayers::iterator m_activeNonPlayersIter;
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private:
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Player* _GetScriptPlayerSourceOrTarget(Object* source, Object* target, uint32 unScriptID, const char *sCommandName) const;
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Creature* _GetScriptCreatureSourceOrTarget(Object* source, Object* target, uint32 unScriptID, const char *sCommandName, bool bReverse = false) const;
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Unit* _GetScriptUnit(Object* obj, bool isSource, uint32 unScriptID, const char *sCommandName) const;
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Player* _GetScriptPlayer(Object* obj, bool isSource, uint32 unScriptID, const char *sCommandName) const;
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Creature* _GetScriptCreature(Object* obj, bool isSource, uint32 unScriptID, const char *sCommandName) const;
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WorldObject* _GetScriptWorldObject(Object* obj, bool isSource, uint32 unScriptID, const char *sCommandName) const;
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void _ScriptProcessDoor(Object* source, Object* target, bool bOpen, uint32 guid, int32 nTimeToToggle, uint32 unScriptID) const;
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GameObject* _FindGameObject(WorldObject* pWorldObject, uint32 guid) const;
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time_t i_gridExpiry;
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//used for fast base_map (e.g. MapInstanced class object) search for
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