diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 651ffdec63..cc1a16fb5e 100755 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -5960,6 +5960,10 @@ WorldSafeLocsEntry const *ObjectMgr::GetClosestGraveYard(float x, float y, float // search for zone associated closest graveyard uint32 zoneId = sMapMgr.GetZoneId(MapId,x,y,z); + if (!zoneId && z > -500) + sLog.outError("Bad zoneId: Map = %u (%f, %f, %f)", MapId, x, y, z); + + // Simulate std. algorithm: // found some graveyard associated to (ghost_zone,ghost_map) //