Buildsystem/CMake: Include core/script headerfiles in generated MSVC-projects.

- Still "work in progress", as in missing filters and MSVC folder layouts.
- external libraries not fully "headerified" (not really required)

--HG--
branch : trunk
This commit is contained in:
click
2010-07-29 21:08:16 +02:00
parent c44b601ac7
commit f213f2c7d9
13 changed files with 191 additions and 328 deletions
+74 -180
View File
@@ -15,169 +15,81 @@ if(PCH)
include_directories(${CMAKE_CURRENT_BINARY_DIR})
endif()
file(GLOB_RECURSE sources_Accounts Accounts/*.cpp Accounts/*.h)
file(GLOB_RECURSE sources_Achievements Achievements/*.cpp Achievements/*.h)
file(GLOB_RECURSE sources_Addons Addons/*.cpp Addons/*.h)
file(GLOB_RECURSE sources_AI AI/*.cpp AI/*.h)
file(GLOB_RECURSE sources_AuctionHouse AuctionHouse/*.cpp AuctionHouse/*.h)
file(GLOB_RECURSE sources_BattleGrounds BattleGrounds/*.cpp BattleGrounds/*.h)
file(GLOB_RECURSE sources_Calendar Calendar/*.cpp Calendar/*.h)
file(GLOB_RECURSE sources_Chat Chat/*.cpp Chat/*.h)
file(GLOB_RECURSE sources_CMakeLists.txt CMakeLists.txt/*.cpp CMakeLists.txt/*.h)
file(GLOB_RECURSE sources_Combat Combat/*.cpp Combat/*.h)
file(GLOB_RECURSE sources_Conditions Conditions/*.cpp Conditions/*.h)
file(GLOB_RECURSE sources_DataStores DataStores/*.cpp DataStores/*.h)
file(GLOB_RECURSE sources_DungeonFinding DungeonFinding/*.cpp DungeonFinding/*.h)
file(GLOB_RECURSE sources_Entities Entities/*.cpp Entities/*.h)
file(GLOB_RECURSE sources_Events Events/*.cpp Events/*.h)
file(GLOB_RECURSE sources_Globals Globals/*.cpp Globals/*.h)
file(GLOB_RECURSE sources_Grids Grids/*.cpp Grids/*.h)
file(GLOB_RECURSE sources_Groups Groups/*.cpp Groups/*.h)
file(GLOB_RECURSE sources_Guilds Guilds/*.cpp Guilds/*.h)
file(GLOB_RECURSE sources_Instances Instances/*.cpp Instances/*.h)
file(GLOB_RECURSE sources_Loot Loot/*.cpp Loot/*.h)
file(GLOB_RECURSE sources_Mails Mails/*.cpp Mails/*.h)
file(GLOB_RECURSE sources_Maps Maps/*.cpp Maps/*.h)
file(GLOB_RECURSE sources_Miscellaneous Miscellaneous/*.cpp Miscellaneous/*.h)
file(GLOB_RECURSE sources_Movement Movement/*.cpp Movement/*.h)
file(GLOB_RECURSE sources_OutdoorPvP OutdoorPvP/*.cpp OutdoorPvP/*.h)
file(GLOB_RECURSE sources_Pools Pools/*.cpp Pools/*.h)
file(GLOB_RECURSE sources_Quests Quests/*.cpp Quests/*.h)
file(GLOB_RECURSE sources_Reputation Reputation/*.cpp Reputation/*.h)
file(GLOB_RECURSE sources_Scripting Scripting/*.cpp Scripting/*.h)
file(GLOB_RECURSE sources_Server Server/*.cpp Server/*.h)
file(GLOB_RECURSE sources_Skills Skills/*.cpp Skills/*.h)
file(GLOB_RECURSE sources_Spells Spells/*.cpp Spells/*.h)
file(GLOB_RECURSE sources_Tools Tools/*.cpp Tools/*.h)
file(GLOB_RECURSE sources_Weather Weather/*.cpp Weather/*.h)
file(GLOB_RECURSE sources_World World/*.cpp World/*.h)
# Create game-libary
set(game_STAT_SRCS
Accounts/AccountMgr.cpp
Achievements/AchievementMgr.cpp
Addons/AddonMgr.cpp
AI/CoreAI/CombatAI.cpp
AI/CoreAI/GuardAI.cpp
AI/CoreAI/PassiveAI.cpp
AI/CoreAI/PetAI.cpp
AI/CoreAI/ReactorAI.cpp
AI/CoreAI/TotemAI.cpp
AI/CoreAI/UnitAI.cpp
AI/EventAI/CreatureEventAI.cpp
AI/EventAI/CreatureEventAIMgr.cpp
AI/ScriptedAI/ScriptedSmartAI.cpp
AI/CreatureAIRegistry.cpp
AI/CreatureAISelector.cpp
AI/CreatureAI.cpp
AuctionHouse/AuctionHouseMgr.cpp
AuctionHouse/AuctionHouseBot/AuctionHouseBot.cpp
BattleGrounds/ArenaTeam.cpp
BattleGrounds/Zones/BattleGroundAA.cpp
BattleGrounds/Zones/BattleGroundAB.cpp
BattleGrounds/Zones/BattleGroundRB.cpp
BattleGrounds/Zones/BattleGroundAV.cpp
BattleGrounds/Zones/BattleGroundBE.cpp
BattleGrounds/Zones/BattleGroundDS.cpp
BattleGrounds/Zones/BattleGroundEY.cpp
BattleGrounds/Zones/BattleGroundIC.cpp
BattleGrounds/Zones/BattleGroundNA.cpp
BattleGrounds/Zones/BattleGroundRL.cpp
BattleGrounds/Zones/BattleGroundRV.cpp
BattleGrounds/Zones/BattleGroundSA.cpp
BattleGrounds/Zones/BattleGroundWS.cpp
BattleGrounds/BattleGround.cpp
BattleGrounds/BattleGroundMgr.cpp
Calendar/Calendar.cpp
Chat/Channels/Channel.cpp
Chat/Channels/ChannelMgr.cpp
Chat/Commands/Debugcmds.cpp
Chat/Commands/Level0.cpp
Chat/Commands/Level1.cpp
Chat/Commands/Level2.cpp
Chat/Commands/Level3.cpp
Chat/Chat.cpp
Combat/HostileRefManager.cpp
Combat/ThreatManager.cpp
Conditions/ConditionMgr.cpp
Conditions/DisableMgr.cpp
DataStores/DBCStores.cpp
DungeonFinding/LFGMgr.cpp
Entities/Corpse/Corpse.cpp
Entities/Creature/Creature.cpp
Entities/Creature/CreatureGroups.cpp
Entities/Creature/GossipDef.cpp
Entities/Creature/TemporarySummon.cpp
Entities/DynamicObject/DynamicObject.cpp
Entities/GameObject/GameObject.cpp
Entities/Item/Container/Bag.cpp
Entities/Item/Item.cpp
Entities/Item/ItemEnchantmentMgr.cpp
Entities/Object/Updates/UpdateData.cpp
Entities/Object/Object.cpp
Entities/Object/ObjectPosSelector.cpp
Entities/Pet/Pet.cpp
Entities/Player/Player.cpp
Entities/Player/SocialMgr.cpp
Entities/Unit/StatSystem.cpp
Entities/Unit/Unit.cpp
Entities/Totem/Totem.cpp
Entities/Transport/Transport.cpp
Entities/Vehicle/Vehicle.cpp
Events/GameEventMgr.cpp
Globals/GlobalEvents.cpp
Globals/ObjectAccessor.cpp
Globals/ObjectMgr.cpp
Grids/Notifiers/GridNotifiers.cpp
Grids/GridStates.cpp
Grids/ObjectGridLoader.cpp
Groups/Group.cpp
Groups/GroupReference.cpp
Guilds/Guild.cpp
Instances/InstanceData.cpp
Instances/InstanceSaveMgr.cpp
Loot/LootMgr.cpp
Mails/Mail.cpp
Maps/Map.cpp
Maps/MapInstanced.cpp
Maps/MapManager.cpp
Maps/MapUpdater.cpp
Movement/MovementGenerators/ConfusedMovementGenerator.cpp
Movement/MovementGenerators/FleeingMovementGenerator.cpp
Movement/MovementGenerators/HomeMovementGenerator.cpp
Movement/MovementGenerators/IdleMovementGenerator.cpp
Movement/MovementGenerators/PointMovementGenerator.cpp
Movement/MovementGenerators/RandomMovementGenerator.cpp
Movement/MovementGenerators/TargetedMovementGenerator.cpp
Movement/MovementGenerators/WaypointMovementGenerator.cpp
Movement/Waypoints/WaypointManager.cpp
Movement/DestinationHolder.cpp
Movement/FollowerReference.cpp
Movement/MotionMaster.cpp
Movement/MovementGenerator.cpp
OutdoorPvP/Zones/OutdoorPvPEP.cpp
OutdoorPvP/Zones/OutdoorPvPHP.cpp
OutdoorPvP/Zones/OutdoorPvPNA.cpp
OutdoorPvP/Zones/OutdoorPvPSI.cpp
OutdoorPvP/Zones/OutdoorPvPTF.cpp
OutdoorPvP/Zones/OutdoorPvPZM.cpp
OutdoorPvP/OutdoorPvP.cpp
OutdoorPvP/OutdoorPvPMgr.cpp
Pools/PoolMgr.cpp
Quests/QuestDef.cpp
Reputation/ReputationMgr.cpp
Scripting/ScriptLoader.cpp
Scripting/ScriptMgr.cpp
Scripting/ScriptSystem.cpp
Server/Protocol/Handlers/AddonHandler.cpp
Server/Protocol/Handlers/ArenaTeamHandler.cpp
Server/Protocol/Handlers/AuctionHouseHandler.cpp
Server/Protocol/Handlers/BattleGroundHandler.cpp
Server/Protocol/Handlers/CalendarHandler.cpp
Server/Protocol/Handlers/ChannelHandler.cpp
Server/Protocol/Handlers/CharacterHandler.cpp
Server/Protocol/Handlers/ChatHandler.cpp
Server/Protocol/Handlers/CombatHandler.cpp
Server/Protocol/Handlers/DuelHandler.cpp
Server/Protocol/Handlers/GroupHandler.cpp
Server/Protocol/Handlers/GuildHandler.cpp
Server/Protocol/Handlers/ItemHandler.cpp
Server/Protocol/Handlers/LFGHandler.cpp
Server/Protocol/Handlers/LootHandler.cpp
Server/Protocol/Handlers/MiscHandler.cpp
Server/Protocol/Handlers/MovementHandler.cpp
Server/Protocol/Handlers/NPCHandler.cpp
Server/Protocol/Handlers/PetHandler.cpp
Server/Protocol/Handlers/PetitionsHandler.cpp
Server/Protocol/Handlers/QueryHandler.cpp
Server/Protocol/Handlers/QuestHandler.cpp
Server/Protocol/Handlers/SkillHandler.cpp
Server/Protocol/Handlers/SpellHandler.cpp
Server/Protocol/Handlers/TaxiHandler.cpp
Server/Protocol/Handlers/TicketHandler.cpp
Server/Protocol/Handlers/TradeHandler.cpp
Server/Protocol/Handlers/VoiceChatHandler.cpp
Server/Protocol/Opcodes.cpp
Server/Protocol/WorldLog.cpp
Server/WorldSession.cpp
Server/WorldSocket.cpp
Server/WorldSocketMgr.cpp
Skills/SkillDiscovery.cpp
Skills/SkillExtraItems.cpp
Spells/Auras/SpellAuras.cpp
Spells/Auras/SpellAuraEffects.cpp
Spells/SpellEffects.cpp
Spells/Spell.cpp
Spells/SpellMgr.cpp
Spells/SpellScript.cpp
Tools/CharacterDatabaseCleaner.cpp
Tools/PlayerDump.cpp
Tools/Tools.cpp
Weather/Weather.cpp
World/World.cpp
${sources_Accounts}
${sources_Achievements}
${sources_Addons}
${sources_AI}
${sources_AuctionHouse}
${sources_BattleGrounds}
${sources_Calendar}
${sources_Chat}
${sources_CMakeLists.txt}
${sources_Combat}
${sources_Conditions}
${sources_DataStores}
${sources_DungeonFinding}
${sources_Entities}
${sources_Events}
${sources_Globals}
${sources_Grids}
${sources_Groups}
${sources_Guilds}
${sources_Instances}
${sources_Loot}
${sources_Mails}
${sources_Maps}
${sources_Miscellaneous}
${sources_Movement}
${sources_OutdoorPvP}
${sources_Pools}
${sources_Quests}
${sources_Reputation}
${sources_Scripting}
${sources_Server}
${sources_Skills}
${sources_Spells}
${sources_Tools}
${sources_Weather}
${sources_World}
)
include_directories(
@@ -271,25 +183,6 @@ include_directories(
${ACE_INCLUDE_DIR}
)
if(NOT SCRIPTS)
set(game_STAT_SRCS
${game_STAT_SRCS}
AI/ScriptedAI/ScriptedEscortAI.cpp
AI/ScriptedAI/ScriptedCreature.cpp
AI/ScriptedAI/ScriptedFollowerAI.cpp
AI/ScriptedAI/ScriptedGuardAI.cpp
AI/ScriptedAI/ScriptedSimpleAI.cpp
)
message("-- Added basic scriptAI-engines to GAME library")
endif()
# Add gamePCH.cpp to project on Windows
if(MSVC)
set(game_STAT_SRCS
PrecompiledHeaders/gamePCH.cpp
${game_STAT_SRCS})
endif()
add_library(game STATIC ${game_STAT_SRCS})
add_dependencies(game revision.h)
@@ -302,3 +195,4 @@ if(PCH)
add_native_precompiled_header(game ${CMAKE_SOURCE_DIR}/src/server/game/PrecompiledHeaders/gamePCH)
endif()
endif()