Core/Misc: Some minor cleanups
Fixed SQL added in prev commit.
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@@ -21,13 +21,11 @@
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#include "Grid.h"
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#include "Log.h"
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void
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InvalidState::Update(Map &, NGridType &, GridInfo &, const uint32) const
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void InvalidState::Update(Map &, NGridType &, GridInfo &, const uint32) const
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{
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}
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void
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ActiveState::Update(Map &m, NGridType &grid, GridInfo & info, const uint32 t_diff) const
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void ActiveState::Update(Map &m, NGridType &grid, GridInfo & info, const uint32 t_diff) const
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{
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// Only check grid activity every (grid_expiry/10) ms, because it's really useless to do it every cycle
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info.UpdateTimeTracker(t_diff);
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@@ -48,16 +46,14 @@ ActiveState::Update(Map &m, NGridType &grid, GridInfo & info, const uint32 t_dif
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}
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}
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void
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IdleState::Update(Map &m, NGridType &grid, GridInfo &, const uint32) const
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void IdleState::Update(Map &m, NGridType &grid, GridInfo &, const uint32) const
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{
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m.ResetGridExpiry(grid);
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grid.SetGridState(GRID_STATE_REMOVAL);
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sLog->outDebug(LOG_FILTER_MAPS, "Grid[%u, %u] on map %u moved to REMOVAL state", grid.getX(), grid.getY(), m.GetId());
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}
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void
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RemovalState::Update(Map &m, NGridType &grid, GridInfo &info, const uint32 t_diff) const
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void RemovalState::Update(Map &m, NGridType &grid, GridInfo &info, const uint32 t_diff) const
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{
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if (!info.getUnloadLock())
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{
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