Core/MovementGenerators: Removed pointless check
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@@ -35,9 +35,6 @@ void HomeMovementGenerator<Creature>::Reset(Creature &)
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void HomeMovementGenerator<Creature>::_setTargetLocation(Creature & owner)
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{
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if (!&owner)
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return;
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if (owner.HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED | UNIT_STATE_DISTRACTED))
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return;
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