REPO: Code-style change
* Fixed pUnit-unit
This commit is contained in:
@@ -576,11 +576,11 @@ public:
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while (i != Stomach_Map.end())
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{
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//Check for valid player
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Unit* pUnit = Unit::GetUnit(*me, i->first);
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Unit* unit = Unit::GetUnit(*me, i->first);
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//Only units out of stomach
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if (pUnit && i->second == false)
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temp.push_back(pUnit);
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if (unit && i->second == false)
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temp.push_back(unit);
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++i;
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}
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@@ -724,19 +724,19 @@ public:
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while (i != Stomach_Map.end())
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{
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//Check for valid player
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Unit* pUnit = Unit::GetUnit(*me, i->first);
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Unit* unit = Unit::GetUnit(*me, i->first);
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//Only move units in stomach
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if (pUnit && i->second == true)
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if (unit && i->second == true)
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{
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//Teleport each player out
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DoTeleportPlayer(pUnit, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()+10, float(rand()%6));
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DoTeleportPlayer(unit, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()+10, float(rand()%6));
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//Cast knockback on them
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DoCast(pUnit, SPELL_EXIT_STOMACH_KNOCKBACK, true);
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DoCast(unit, SPELL_EXIT_STOMACH_KNOCKBACK, true);
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//Remove the acid debuff
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pUnit->RemoveAurasDueToSpell(SPELL_DIGESTIVE_ACID);
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unit->RemoveAurasDueToSpell(SPELL_DIGESTIVE_ACID);
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i->second = false;
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}
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@@ -755,25 +755,25 @@ public:
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while (i != Stomach_Map.end())
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{
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//Check for valid player
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Unit* pUnit = Unit::GetUnit(*me, i->first);
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Unit* unit = Unit::GetUnit(*me, i->first);
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//Only apply to units in stomach
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if (pUnit && i->second == true)
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if (unit && i->second == true)
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{
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//Cast digestive acid on them
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DoCast(pUnit, SPELL_DIGESTIVE_ACID, true);
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DoCast(unit, SPELL_DIGESTIVE_ACID, true);
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//Check if player should be kicked from stomach
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if (pUnit->IsWithinDist3d(&KickPos, 15.0f))
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if (unit->IsWithinDist3d(&KickPos, 15.0f))
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{
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//Teleport each player out
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DoTeleportPlayer(pUnit, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()+10, float(rand()%6));
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DoTeleportPlayer(unit, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()+10, float(rand()%6));
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//Cast knockback on them
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DoCast(pUnit, SPELL_EXIT_STOMACH_KNOCKBACK, true);
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DoCast(unit, SPELL_EXIT_STOMACH_KNOCKBACK, true);
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//Remove the acid debuff
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pUnit->RemoveAurasDueToSpell(SPELL_DIGESTIVE_ACID);
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unit->RemoveAurasDueToSpell(SPELL_DIGESTIVE_ACID);
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i->second = false;
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}
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@@ -805,11 +805,11 @@ public:
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if (StomachEnterVisTimer <= diff)
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{
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//Check for valid player
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Unit* pUnit = Unit::GetUnit(*me, StomachEnterTarget);
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Unit* unit = Unit::GetUnit(*me, StomachEnterTarget);
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if (pUnit)
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if (unit)
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{
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DoTeleportPlayer(pUnit, STOMACH_X, STOMACH_Y, STOMACH_Z, STOMACH_O);
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DoTeleportPlayer(unit, STOMACH_X, STOMACH_Y, STOMACH_Z, STOMACH_O);
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}
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StomachEnterTarget = 0;
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