REPO: Code-style change

* Fixed pUnit-unit
This commit is contained in:
Bootz
2011-10-07 10:48:56 -05:00
parent e23fe1845f
commit f1ccb83dc0
43 changed files with 340 additions and 340 deletions
@@ -193,11 +193,11 @@ public:
std::list<HostileReference*>::const_iterator i = m_threatlist.begin();
for (i = m_threatlist.begin(); i != m_threatlist.end(); ++i)
{
Unit* pUnit = Unit::GetUnit((*me), (*i)->getUnitGuid());
if (pUnit && pUnit->isAlive())
Unit* unit = Unit::GetUnit((*me), (*i)->getUnitGuid());
if (unit && unit->isAlive())
{
float threat = me->getThreatManager().getThreat(pUnit);
SummonedUnit->AddThreat(pUnit, threat);
float threat = me->getThreatManager().getThreat(unit);
SummonedUnit->AddThreat(unit, threat);
}
}
}
@@ -211,9 +211,9 @@ public:
std::list<HostileReference*>::const_iterator i = me->getThreatManager().getThreatList().begin();
for (i = me->getThreatManager().getThreatList().begin(); i!= me->getThreatManager().getThreatList().end(); ++i)
{
Unit* pUnit = Unit::GetUnit((*me), (*i)->getUnitGuid());
if (pUnit && (pUnit->GetTypeId() == TYPEID_PLAYER))
pUnit->CastSpell(pUnit, SPELL_TELEPORT_CENTER, true);
Unit* unit = Unit::GetUnit((*me), (*i)->getUnitGuid());
if (unit && (unit->GetTypeId() == TYPEID_PLAYER))
unit->CastSpell(unit, SPELL_TELEPORT_CENTER, true);
}
DoCast(me, SPELL_TELEPORT_CENTER, true);
}
@@ -223,10 +223,10 @@ public:
std::list<HostileReference*>::const_iterator i = me->getThreatManager().getThreatList().begin();
for (i = me->getThreatManager().getThreatList().begin(); i!= me->getThreatManager().getThreatList().end(); ++i)
{
Unit* pUnit = Unit::GetUnit((*me), (*i)->getUnitGuid());
if (pUnit && (pUnit->GetTypeId() == TYPEID_PLAYER))
Unit* unit = Unit::GetUnit((*me), (*i)->getUnitGuid());
if (unit && (unit->GetTypeId() == TYPEID_PLAYER))
// Knockback into the air
pUnit->CastSpell(pUnit, SPELL_GRAVITY_LAPSE_DOT, true, 0, 0, me->GetGUID());
unit->CastSpell(unit, SPELL_GRAVITY_LAPSE_DOT, true, 0, 0, me->GetGUID());
}
}
@@ -235,17 +235,17 @@ public:
std::list<HostileReference*>::const_iterator i = me->getThreatManager().getThreatList().begin();
for (i = me->getThreatManager().getThreatList().begin(); i!= me->getThreatManager().getThreatList().end(); ++i)
{
Unit* pUnit = Unit::GetUnit((*me), (*i)->getUnitGuid());
if (pUnit && (pUnit->GetTypeId() == TYPEID_PLAYER))
Unit* unit = Unit::GetUnit((*me), (*i)->getUnitGuid());
if (unit && (unit->GetTypeId() == TYPEID_PLAYER))
{
// Also needs an exception in spell system.
pUnit->CastSpell(pUnit, SPELL_GRAVITY_LAPSE_FLY, true, 0, 0, me->GetGUID());
unit->CastSpell(unit, SPELL_GRAVITY_LAPSE_FLY, true, 0, 0, me->GetGUID());
// Use packet hack
WorldPacket data(12);
data.SetOpcode(SMSG_MOVE_SET_CAN_FLY);
data.append(pUnit->GetPackGUID());
data.append(unit->GetPackGUID());
data << uint32(0);
pUnit->SendMessageToSet(&data, true);
unit->SendMessageToSet(&data, true);
}
}
}
@@ -255,17 +255,17 @@ public:
std::list<HostileReference*>::const_iterator i = me->getThreatManager().getThreatList().begin();
for (i = me->getThreatManager().getThreatList().begin(); i!= me->getThreatManager().getThreatList().end(); ++i)
{
Unit* pUnit = Unit::GetUnit((*me), (*i)->getUnitGuid());
if (pUnit && (pUnit->GetTypeId() == TYPEID_PLAYER))
Unit* unit = Unit::GetUnit((*me), (*i)->getUnitGuid());
if (unit && (unit->GetTypeId() == TYPEID_PLAYER))
{
pUnit->RemoveAurasDueToSpell(SPELL_GRAVITY_LAPSE_FLY);
pUnit->RemoveAurasDueToSpell(SPELL_GRAVITY_LAPSE_DOT);
unit->RemoveAurasDueToSpell(SPELL_GRAVITY_LAPSE_FLY);
unit->RemoveAurasDueToSpell(SPELL_GRAVITY_LAPSE_DOT);
WorldPacket data(12);
data.SetOpcode(SMSG_MOVE_UNSET_CAN_FLY);
data.append(pUnit->GetPackGUID());
data.append(unit->GetPackGUID());
data << uint32(0);
pUnit->SendMessageToSet(&data, true);
unit->SendMessageToSet(&data, true);
}
}
}
@@ -527,12 +527,12 @@ public:
{
DoCast(me, SPELL_VANISH);
Unit* pUnit = SelectTarget(SELECT_TARGET_RANDOM, 0);
Unit* unit = SelectTarget(SELECT_TARGET_RANDOM, 0);
DoResetThreat();
if (pUnit)
me->AddThreat(pUnit, 1000.0f);
if (unit)
me->AddThreat(unit, 1000.0f);
InVanish = true;
Vanish_Timer = 30000;
@@ -644,24 +644,24 @@ public:
if (Seed_of_Corruption_Timer <= diff)
{
if (Unit* pUnit = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pUnit, SPELL_SEED_OF_CORRUPTION);
if (Unit* unit = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(unit, SPELL_SEED_OF_CORRUPTION);
Seed_of_Corruption_Timer = 10000;
} else Seed_of_Corruption_Timer -= diff;
if (Curse_of_Agony_Timer <= diff)
{
if (Unit* pUnit = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pUnit, SPELL_CURSE_OF_AGONY);
if (Unit* unit = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(unit, SPELL_CURSE_OF_AGONY);
Curse_of_Agony_Timer = 13000;
} else Curse_of_Agony_Timer -= diff;
if (Fear_Timer <= diff)
{
if (Unit* pUnit = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pUnit, SPELL_FEAR);
if (Unit* unit = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(unit, SPELL_FEAR);
Fear_Timer = 10000;
} else Fear_Timer -= diff;
@@ -806,8 +806,8 @@ public:
if (Blizzard_Timer <= diff)
{
if (Unit* pUnit = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pUnit, SPELL_BLIZZARD);
if (Unit* unit = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(unit, SPELL_BLIZZARD);
Blizzard_Timer = 8000;
} else Blizzard_Timer -= diff;
@@ -937,8 +937,8 @@ public:
//if nobody is in melee range than try to use Intercept
if (!InMeleeRange)
{
if (Unit* pUnit = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pUnit, SPELL_INTERCEPT_STUN);
if (Unit* unit = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(unit, SPELL_INTERCEPT_STUN);
}
Intercept_Stun_Timer = 10000;
@@ -1168,8 +1168,8 @@ public:
if (Purge_Timer <= diff)
{
if (Unit* pUnit = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pUnit, SPELL_PURGE);
if (Unit* unit = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(unit, SPELL_PURGE);
Purge_Timer = 15000;
} else Purge_Timer -= diff;
@@ -103,15 +103,15 @@ public:
//for (uint8 i = 0; i < CRYSTALS_NUMBER; ++i)
for (std::list<uint64>::const_iterator itr = Crystals.begin(); itr != Crystals.end(); ++itr)
{
//Unit* pUnit = Unit::GetUnit(*me, FelCrystals[i]);
Unit* pUnit = Unit::GetUnit(*me, *itr);
if (pUnit)
//Unit* unit = Unit::GetUnit(*me, FelCrystals[i]);
Unit* unit = Unit::GetUnit(*me, *itr);
if (unit)
{
if (!pUnit->isAlive())
CAST_CRE(pUnit)->Respawn(); // Let the core handle setting death state, etc.
if (!unit->isAlive())
CAST_CRE(unit)->Respawn(); // Let the core handle setting death state, etc.
// Only need to set unselectable flag. You can't attack unselectable units so non_attackable flag is not necessary here.
pUnit->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
unit->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
}