REPO: Code-style change

* Fixed pUnit-unit
This commit is contained in:
Bootz
2011-10-07 10:48:56 -05:00
parent e23fe1845f
commit f1ccb83dc0
43 changed files with 340 additions and 340 deletions
@@ -1180,16 +1180,16 @@ namespace Trinity
class AllFriendlyCreaturesInGrid
{
public:
AllFriendlyCreaturesInGrid(Unit const* obj) : pUnit(obj) {}
AllFriendlyCreaturesInGrid(Unit const* obj) : unit(obj) {}
bool operator() (Unit* u)
{
if (u->isAlive() && u->IsVisible() && u->IsFriendlyTo(pUnit))
if (u->isAlive() && u->IsVisible() && u->IsFriendlyTo(unit))
return true;
return false;
}
private:
Unit const* pUnit;
Unit const* unit;
};
class AllGameObjectsWithEntryInRange
@@ -1213,9 +1213,9 @@ namespace Trinity
{
public:
AllCreaturesOfEntryInRange(const WorldObject* pObject, uint32 uiEntry, float fMaxRange) : m_pObject(pObject), m_uiEntry(uiEntry), m_fRange(fMaxRange) {}
bool operator() (Unit* pUnit)
bool operator() (Unit* unit)
{
if (pUnit->GetEntry() == m_uiEntry && m_pObject->IsWithinDist(pUnit, m_fRange, false))
if (unit->GetEntry() == m_uiEntry && m_pObject->IsWithinDist(unit, m_fRange, false))
return true;
return false;
@@ -1230,18 +1230,18 @@ namespace Trinity
class PlayerAtMinimumRangeAway
{
public:
PlayerAtMinimumRangeAway(Unit const* unit, float fMinRange) : pUnit(unit), fRange(fMinRange) {}
PlayerAtMinimumRangeAway(Unit const* unit, float fMinRange) : unit(unit), fRange(fMinRange) {}
bool operator() (Player* pPlayer)
{
//No threat list check, must be done explicit if expected to be in combat with creature
if (!pPlayer->isGameMaster() && pPlayer->isAlive() && !pUnit->IsWithinDist(pPlayer, fRange, false))
if (!pPlayer->isGameMaster() && pPlayer->isAlive() && !unit->IsWithinDist(pPlayer, fRange, false))
return true;
return false;
}
private:
Unit const* pUnit;
Unit const* unit;
float fRange;
};