REPO: Code-style change
* Fixed pUnit-unit
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@@ -56,7 +56,7 @@ struct DefaultTargetSelector : public std::unary_function<Unit*, bool>
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bool m_playerOnly;
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int32 m_aura;
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// pUnit: the reference unit
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// unit: the reference unit
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// dist: if 0: ignored, if > 0: maximum distance to the reference unit, if < 0: minimum distance to the reference unit
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// playerOnly: self explaining
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// aura: if 0: ignored, if > 0: the target shall have the aura, if < 0, the target shall NOT have the aura
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