* Added new World::OnStartup/OnShutdown hooks.
--HG-- branch : trunk
This commit is contained in:
@@ -27,7 +27,7 @@
|
||||
#include "World.h"
|
||||
#include "WorldSocketMgr.h"
|
||||
#include "Database/DatabaseEnv.h"
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "BattleGroundMgr.h"
|
||||
#include "MapManager.h"
|
||||
#include "Timer.h"
|
||||
@@ -53,6 +53,8 @@ void WorldRunnable::run()
|
||||
|
||||
uint32 prevSleepTime = 0; // used for balanced full tick time length near WORLD_SLEEP_CONST
|
||||
|
||||
sScriptMgr.OnStartup();
|
||||
|
||||
///- While we have not World::m_stopEvent, update the world
|
||||
while (!World::IsStopped())
|
||||
{
|
||||
@@ -77,11 +79,16 @@ void WorldRunnable::run()
|
||||
prevSleepTime = 0;
|
||||
|
||||
#ifdef _WIN32
|
||||
if (m_ServiceStatus == 0) World::StopNow(SHUTDOWN_EXIT_CODE);
|
||||
while (m_ServiceStatus == 2) Sleep(1000);
|
||||
if (m_ServiceStatus == 0)
|
||||
World::StopNow(SHUTDOWN_EXIT_CODE);
|
||||
|
||||
while (m_ServiceStatus == 2)
|
||||
Sleep(1000);
|
||||
#endif
|
||||
}
|
||||
|
||||
sScriptMgr.OnShutdown();
|
||||
|
||||
sWorld.KickAll(); // save and kick all players
|
||||
sWorld.UpdateSessions( 1 ); // real players unload required UpdateSessions call
|
||||
|
||||
|
||||
Reference in New Issue
Block a user