fix for height maps
--HG-- branch : trunk
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+3
-1
@@ -75,7 +75,9 @@ typedef struct
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uint16 area_flag[16][16];
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uint8 terrain_type[16][16];
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float liquid_level[128][128];
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float Z[MAP_RESOLUTION][MAP_RESOLUTION];
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float v9[16 * 8 + 1][16 * 8 + 1];
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float v8[16 * 8][16 * 8];
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//float Z[MAP_RESOLUTION][MAP_RESOLUTION];
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}GridMap;
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struct CreatureMover
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