Updated OpenSSL lib. Thanks to Neo2003. Author: tomrus88

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-21 14:39:04 -06:00
parent 59ce40e484
commit f1afff1a5b
63 changed files with 12216 additions and 10676 deletions
+256
View File
@@ -30,6 +30,7 @@ noinst_LIBRARIES = libmangosgame.a
# libmangossgame library will later be reused by ...
libmangosgame_a_SOURCES = \
<<<<<<< HEAD:src/game/Makefile.am
AccountMgr.cpp \
AccountMgr.h \
AchievementMgr.h \
@@ -309,6 +310,261 @@ libmangosgame_a_SOURCES = \
GroupReference.cpp \
GroupReference.h \
GroupRefManager.h
=======
AccountMgr.cpp \
AccountMgr.h \
AchievementMgr.h \
AchievementMgr.cpp \
AggressorAI.cpp \
AggressorAI.h \
AnimalRandomMovementGenerator.h \
ArenaTeam.cpp \
ArenaTeam.h \
ArenaTeamHandler.cpp \
AuctionHouseHandler.cpp \
AuctionHouseMgr.cpp \
AuctionHouseMgr.h \
Bag.cpp \
Bag.h \
BattleGround.cpp \
BattleGroundAA.cpp \
BattleGroundAB.cpp \
BattleGroundAV.cpp \
BattleGroundBE.cpp \
BattleGroundDS.cpp \
BattleGroundEY.cpp \
BattleGroundNA.cpp \
BattleGroundRL.cpp \
BattleGroundRV.cpp \
BattleGroundSA.cpp \
BattleGroundWS.cpp \
BattleGround.h \
BattleGroundAA.h \
BattleGroundAB.h \
BattleGroundAV.h \
BattleGroundBE.h \
BattleGroundDS.h \
BattleGroundEY.h \
BattleGroundNA.h \
BattleGroundRL.h \
BattleGroundRV.h \
BattleGroundSA.h \
BattleGroundWS.h \
BattleGroundHandler.cpp \
BattleGroundMgr.cpp \
BattleGroundMgr.h \
Calendar.cpp \
Calendar.h \
CalendarHandler.cpp \
Cell.h \
CellImpl.h \
Channel.cpp \
Channel.h \
ChannelHandler.cpp \
ChannelMgr.h \
CharacterHandler.cpp \
Chat.cpp \
Chat.h \
ChatHandler.cpp \
CombatHandler.cpp \
ConfusedMovementGenerator.cpp \
ConfusedMovementGenerator.h \
Corpse.cpp \
Corpse.h \
CreatureAI.cpp \
CreatureAI.h \
CreatureAIImpl.h \
CreatureAIRegistry.cpp \
CreatureAIRegistry.h \
CreatureAISelector.cpp \
CreatureAISelector.h \
Creature.cpp \
Creature.h \
debugcmds.cpp \
DestinationHolder.cpp \
DestinationHolder.h \
DestinationHolderImp.h \
DuelHandler.cpp \
DynamicObject.cpp \
DynamicObject.h \
FleeingMovementGenerator.cpp \
FleeingMovementGenerator.h \
Formulas.h \
GameEventMgr.cpp \
GameEventMgr.h \
GameObject.cpp \
GameObject.h \
GlobalEvents.cpp \
GlobalEvents.h \
GMTicketHandler.cpp \
GMTicketMgr.cpp \
GMTicketMgr.h \
GossipDef.cpp \
GossipDef.h \
GridDefines.h \
GridNotifiers.cpp \
GridNotifiers.h \
GridNotifiersImpl.h \
GridStates.cpp \
GridStates.h \
Group.cpp \
Group.h \
GroupHandler.cpp \
GuardAI.cpp \
GuardAI.h \
Guild.cpp \
Guild.h \
GuildHandler.cpp \
HomeMovementGenerator.cpp \
HomeMovementGenerator.h \
HostilRefManager.cpp \
HostilRefManager.h \
IdleMovementGenerator.cpp \
IdleMovementGenerator.h \
InstanceData.cpp \
InstanceData.h \
InstanceSaveMgr.cpp \
InstanceSaveMgr.h \
Item.cpp \
Item.h \
ItemEnchantmentMgr.cpp \
ItemEnchantmentMgr.h \
ItemHandler.cpp \
ItemPrototype.h \
Language.h \
Level0.cpp \
Level1.cpp \
Level2.cpp \
Level3.cpp \
LFGHandler.cpp \
LootHandler.cpp \
LootMgr.cpp \
LootMgr.h \
Mail.cpp \
Mail.h \
Map.cpp \
Map.h \
MapInstanced.cpp \
MapInstanced.h \
MapManager.cpp \
MapManager.h \
MapReference.h \
MapRefManager.h \
MiscHandler.cpp \
MotionMaster.cpp \
MotionMaster.h \
MovementGenerator.cpp \
MovementGenerator.h \
MovementGeneratorImpl.h \
MovementHandler.cpp \
NPCHandler.cpp \
NPCHandler.h \
NullCreatureAI.cpp \
NullCreatureAI.h \
ObjectAccessor.cpp \
ObjectAccessor.h \
Object.cpp \
ObjectDefines.h \
ObjectGridLoader.cpp \
ObjectGridLoader.h \
Object.h \
ObjectMgr.cpp \
ObjectMgr.h \
ObjectPosSelector.cpp \
ObjectPosSelector.h \
Opcodes.cpp \
Opcodes.h \
Path.h \
PetAI.cpp \
PetAI.h \
Pet.cpp \
Pet.h \
PetHandler.cpp \
PetitionsHandler.cpp \
Player.cpp \
Player.h \
PlayerDump.cpp \
PlayerDump.h \
PointMovementGenerator.cpp \
PointMovementGenerator.h \
PoolHandler.cpp \
PoolHandler.h \
QueryHandler.cpp \
QuestDef.cpp \
QuestDef.h \
QuestHandler.cpp \
RandomMovementGenerator.cpp \
RandomMovementGenerator.h \
ReactorAI.cpp \
ReactorAI.h \
ScriptCalls.cpp \
ScriptCalls.h \
SharedDefines.h \
SkillHandler.cpp \
SpellAuraDefines.h \
SpellAuras.cpp \
SpellAuras.h \
Spell.cpp \
SpellEffects.cpp \
Spell.h \
SkillDiscovery.cpp \
SkillDiscovery.h \
SkillExtraItems.cpp \
SkillExtraItems.h \
SpellHandler.cpp \
SocialMgr.cpp \
SocialMgr.h \
SpellMgr.cpp \
SpellMgr.h \
StatSystem.cpp \
TargetedMovementGenerator.cpp \
TargetedMovementGenerator.h \
TaxiHandler.cpp \
TemporarySummon.cpp \
TemporarySummon.h \
TotemAI.cpp \
TotemAI.h \
Totem.cpp \
Totem.h \
TradeHandler.cpp \
Transports.cpp \
Transports.h \
ThreatManager.cpp \
ThreatManager.h \
Traveller.h \
Unit.cpp \
Unit.h \
UnitEvents.h \
UpdateData.cpp \
UpdateData.h \
UpdateFields.h \
UpdateMask.h \
Vehicle.cpp \
Vehicle.h \
VoiceChatHandler.cpp \
WaypointManager.cpp \
WaypointManager.h \
WaypointMovementGenerator.cpp \
WaypointMovementGenerator.h \
Weather.cpp \
Weather.h \
World.cpp \
World.h \
WorldLog.cpp \
WorldLog.h \
WorldSession.cpp \
WorldSession.h \
WorldSocket.cpp \
WorldSocket.h \
WorldSocketMgr.cpp \
WorldSocketMgr.h \
FollowerReference.cpp \
FollowerReference.h \
FollowerRefManager.h \
GroupReference.cpp \
GroupReference.h \
GroupRefManager.h
>>>>>>> 2429aaf2276d689e101ed88285f18449dbe4280d:src/game/Makefile.am
## Link against shared library
libmangosgame_a_LIBADD = ../shared/libmangosshared.a ../shared/Auth/libmangosauth.a ../shared/Config/libmangosconfig.a ../shared/Database/libmangosdatabase.a ../shared/vmap/libmangosvmaps.a
+1
View File
@@ -265,6 +265,7 @@ World::AddSession_ (WorldSession* s)
packet << uint8 (s->Expansion()); // 0 - normal, 1 - TBC, must be set in database manually for each account
s->SendPacket (&packet);
s->SendAddonsInfo();
UpdateMaxSessionCounters ();
// Updates the population
+119
View File
@@ -39,6 +39,7 @@
#include "OutdoorPvPMgr.h"
//#include "Language.h" // for CMSG_CANCEL_MOUNT_AURA handler
#include "SocialMgr.h"
#include "zlib/zlib.h"
/// WorldSession constructor
WorldSession::WorldSession(uint32 id, WorldSocket *sock, uint32 sec, uint8 expansion, time_t mute_time, LocaleConstant locale) :
@@ -615,3 +616,121 @@ void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo *mi)
data >> mi->u_unk1;
}
}
void WorldSession::ReadAddonsInfo(WorldPacket &data)
{
uint32 size;
data >> size;
if(!size)
return;
uLongf uSize = size;
uint32 pos = data.rpos();
ByteBuffer addonInfo;
addonInfo.resize(size);
if (uncompress(const_cast<uint8*>(addonInfo.contents()), &uSize, const_cast<uint8*>(data.contents() + pos), data.size() - pos) == Z_OK)
{
uint32 addonsCount;
addonInfo >> addonsCount; // addons count
for(uint32 i = 0; i < addonsCount; ++i)
{
std::string addonName;
uint8 enabled;
uint32 crc, unk1;
// check next addon data format correctness
if(addonInfo.rpos()+1 > addonInfo.size())
return;
addonInfo >> addonName;
// recheck next addon data format correctness
if(addonInfo.rpos()+1+4+4 > addonInfo.size())
return;
addonInfo >> enabled >> crc >> unk1;
sLog.outDebug("ADDON: Name: %s, Enabled: 0x%x, CRC: 0x%x, Unknown2: 0x%x", addonName.c_str(), enabled, crc, unk1);
m_addonsList.push_back(AddonInfo(addonName, enabled, crc));
}
uint32 unk2;
addonInfo >> unk2;
if(addonInfo.rpos() != addonInfo.size())
sLog.outDebug("packet under read!");
}
else
sLog.outError("Addon packet uncompress error!");
}
void WorldSession::SendAddonsInfo()
{
unsigned char tdata[256] =
{
0xC3, 0x5B, 0x50, 0x84, 0xB9, 0x3E, 0x32, 0x42, 0x8C, 0xD0, 0xC7, 0x48, 0xFA, 0x0E, 0x5D, 0x54,
0x5A, 0xA3, 0x0E, 0x14, 0xBA, 0x9E, 0x0D, 0xB9, 0x5D, 0x8B, 0xEE, 0xB6, 0x84, 0x93, 0x45, 0x75,
0xFF, 0x31, 0xFE, 0x2F, 0x64, 0x3F, 0x3D, 0x6D, 0x07, 0xD9, 0x44, 0x9B, 0x40, 0x85, 0x59, 0x34,
0x4E, 0x10, 0xE1, 0xE7, 0x43, 0x69, 0xEF, 0x7C, 0x16, 0xFC, 0xB4, 0xED, 0x1B, 0x95, 0x28, 0xA8,
0x23, 0x76, 0x51, 0x31, 0x57, 0x30, 0x2B, 0x79, 0x08, 0x50, 0x10, 0x1C, 0x4A, 0x1A, 0x2C, 0xC8,
0x8B, 0x8F, 0x05, 0x2D, 0x22, 0x3D, 0xDB, 0x5A, 0x24, 0x7A, 0x0F, 0x13, 0x50, 0x37, 0x8F, 0x5A,
0xCC, 0x9E, 0x04, 0x44, 0x0E, 0x87, 0x01, 0xD4, 0xA3, 0x15, 0x94, 0x16, 0x34, 0xC6, 0xC2, 0xC3,
0xFB, 0x49, 0xFE, 0xE1, 0xF9, 0xDA, 0x8C, 0x50, 0x3C, 0xBE, 0x2C, 0xBB, 0x57, 0xED, 0x46, 0xB9,
0xAD, 0x8B, 0xC6, 0xDF, 0x0E, 0xD6, 0x0F, 0xBE, 0x80, 0xB3, 0x8B, 0x1E, 0x77, 0xCF, 0xAD, 0x22,
0xCF, 0xB7, 0x4B, 0xCF, 0xFB, 0xF0, 0x6B, 0x11, 0x45, 0x2D, 0x7A, 0x81, 0x18, 0xF2, 0x92, 0x7E,
0x98, 0x56, 0x5D, 0x5E, 0x69, 0x72, 0x0A, 0x0D, 0x03, 0x0A, 0x85, 0xA2, 0x85, 0x9C, 0xCB, 0xFB,
0x56, 0x6E, 0x8F, 0x44, 0xBB, 0x8F, 0x02, 0x22, 0x68, 0x63, 0x97, 0xBC, 0x85, 0xBA, 0xA8, 0xF7,
0xB5, 0x40, 0x68, 0x3C, 0x77, 0x86, 0x6F, 0x4B, 0xD7, 0x88, 0xCA, 0x8A, 0xD7, 0xCE, 0x36, 0xF0,
0x45, 0x6E, 0xD5, 0x64, 0x79, 0x0F, 0x17, 0xFC, 0x64, 0xDD, 0x10, 0x6F, 0xF3, 0xF5, 0xE0, 0xA6,
0xC3, 0xFB, 0x1B, 0x8C, 0x29, 0xEF, 0x8E, 0xE5, 0x34, 0xCB, 0xD1, 0x2A, 0xCE, 0x79, 0xC3, 0x9A,
0x0D, 0x36, 0xEA, 0x01, 0xE0, 0xAA, 0x91, 0x20, 0x54, 0xF0, 0x72, 0xD8, 0x1E, 0xC7, 0x89, 0xD2
};
WorldPacket data(SMSG_ADDON_INFO, 4);
for(AddonsList::iterator itr = m_addonsList.begin(); itr != m_addonsList.end(); ++itr)
{
uint8 state = (itr->Enabled ? 2 : 1);
data << uint8(state);
uint8 unk1 = (itr->Enabled ? 1 : 0);
data << uint8(unk1);
if (unk1)
{
uint8 unk2 = (itr->CRC != 0x4c1c776d); // If addon is Standard addon CRC
data << uint8(unk2);
if (unk2)
data.append(tdata, sizeof(tdata));
data << uint32(0);
}
uint8 unk3 = (itr->Enabled ? 0 : 1);
data << uint8(unk3);
if (unk3)
{
// String, 256 (null terminated?)
data << uint8(0);
}
}
m_addonsList.clear();
uint32 count = 0;
data << uint32(count);
/*for(uint32 i = 0; i < count; ++i)
{
uint32
string (16 bytes)
string (16 bytes)
uint32
}*/
SendPacket(&data);
}
+20
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@@ -58,6 +58,22 @@ struct AccountData
std::string Data;
};
struct AddonInfo
{
AddonInfo(std::string name, uint8 enabled, uint32 crc)
{
Name = name;
Enabled = enabled;
CRC = crc;
}
std::string Name;
uint8 Enabled;
uint32 CRC;
};
typedef std::list<AddonInfo> AddonsList;
enum PartyOperation
{
PARTY_OP_INVITE = 0,
@@ -92,6 +108,9 @@ class TRINITY_DLL_SPEC WorldSession
void SizeError(WorldPacket const& packet, uint32 size) const;
void ReadAddonsInfo(WorldPacket &data);
void SendAddonsInfo();
void ReadMovementInfo(WorldPacket &data, MovementInfo *mi);
void SendPacket(WorldPacket const* packet);
@@ -698,6 +717,7 @@ class TRINITY_DLL_SPEC WorldSession
int m_sessionDbLocaleIndex;
uint32 m_latency;
AccountData m_accountData[NUM_ACCOUNT_DATA_TYPES];
AddonsList m_addonsList;
ZThread::LockedQueue<WorldPacket*,ZThread::FastMutex> _recvQueue;
};
+1
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@@ -1000,6 +1000,7 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
m_Crypt.Init ();
m_Session->LoadAccountData();
m_Session->ReadAddonsInfo(recvPacket);
// In case needed sometime the second arg is in microseconds 1 000 000 = 1 sec
ACE_OS::sleep (ACE_Time_Value (0, 10000));