Some random cleanup here and there
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@@ -28,4 +28,3 @@ uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player);
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bool HasDiscoveredAllSpells(uint32 spellId, Player* player);
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uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player);
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#endif
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