Core: More codestyle cleanups

This commit is contained in:
click
2011-06-12 01:47:45 +02:00
parent 158966dc79
commit f16df538ee
87 changed files with 309 additions and 309 deletions
+18 -18
View File
@@ -2926,7 +2926,7 @@ void Player::SendLogXPGain(uint32 GivenXP, Unit* victim, uint32 BonusXP, bool re
GetSession()->SendPacket(&data);
}
void Player::GiveXP(uint32 xp, Unit *victim, float group_rate)
void Player::GiveXP(uint32 xp, Unit* victim, float group_rate)
{
if (xp < 1)
return;
@@ -8175,7 +8175,7 @@ void Player::UpdateEquipSpellsAtFormChange()
}
}
}
void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx)
void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32 procVictim, uint32 procEx)
{
if (!target || !target->isAlive() || target == this)
return;
@@ -8211,7 +8211,7 @@ void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32
}
}
void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item *item, ItemTemplate const* proto)
void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item *item, ItemTemplate const* proto)
{
// Can do effect if any damage done to target
if (procVictim & PROC_FLAG_TAKEN_DAMAGE)
@@ -8349,7 +8349,7 @@ void Player::CastItemUseSpell(Item *item, SpellCastTargets const& targets, uint8
return;
}
Spell *spell = new Spell(this, spellInfo, false);
Spell* spell = new Spell(this, spellInfo, false);
spell->m_CastItem = item;
spell->m_cast_count = cast_count; //set count of casts
spell->SetSpellValue(SPELLVALUE_BASE_POINT0, learning_spell_id);
@@ -8380,7 +8380,7 @@ void Player::CastItemUseSpell(Item *item, SpellCastTargets const& targets, uint8
continue;
}
Spell *spell = new Spell(this, spellInfo, (count > 0));
Spell* spell = new Spell(this, spellInfo, (count > 0));
spell->m_CastItem = item;
spell->m_cast_count = cast_count; // set count of casts
spell->m_glyphIndex = glyphIndex; // glyph index
@@ -8408,7 +8408,7 @@ void Player::CastItemUseSpell(Item *item, SpellCastTargets const& targets, uint8
continue;
}
Spell *spell = new Spell(this, spellInfo, (count > 0));
Spell* spell = new Spell(this, spellInfo, (count > 0));
spell->m_CastItem = item;
spell->m_cast_count = cast_count; // set count of casts
spell->m_glyphIndex = glyphIndex; // glyph index
@@ -15730,7 +15730,7 @@ void Player::KilledMonsterCredit(uint32 entry, uint64 guid)
uint32 real_entry = entry;
if (guid)
{
Creature *killed = GetMap()->GetCreature(guid);
Creature* killed = GetMap()->GetCreature(guid);
if (killed && killed->GetEntry())
real_entry = killed->GetEntry();
}
@@ -17760,7 +17760,7 @@ void Player::_LoadBoundInstances(PreparedQueryResult result)
for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
m_boundInstances[i].clear();
Group *group = GetGroup();
Group* group = GetGroup();
//QueryResult *result = CharacterDatabase.PQuery("SELECT id, permanent, map, difficulty, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = '%u'", GUID_LOPART(m_guid));
if (result)
@@ -17836,7 +17836,7 @@ InstanceSave * Player::GetInstanceSave(uint32 mapid, bool raid)
InstancePlayerBind *pBind = GetBoundInstance(mapid, GetDifficulty(raid));
InstanceSave *pSave = pBind ? pBind->save : NULL;
if (!pBind || !pBind->perm)
if (Group *group = GetGroup())
if (Group* group = GetGroup())
if (InstanceGroupBind *groupBind = group->GetBoundInstance(this))
pSave = groupBind->save;
@@ -17980,7 +17980,7 @@ void Player::SendSavedInstances()
}
/// convert the player's binds to the group
void Player::ConvertInstancesToGroup(Player *player, Group *group, bool switchLeader)
void Player::ConvertInstancesToGroup(Player* player, Group* group, bool switchLeader)
{
// copy all binds to the group, when changing leader it's assumed the character
// will not have any solo binds
@@ -18929,7 +18929,7 @@ void Player::SendAttackSwingBadFacingAttack()
GetSession()->SendPacket(&data);
}
void Player::SendAutoRepeatCancel(Unit *target)
void Player::SendAutoRepeatCancel(Unit* target)
{
WorldPacket data(SMSG_CANCEL_AUTO_REPEAT, target->GetPackGUID().size());
data.append(target->GetPackGUID()); // may be it's target guid
@@ -19601,7 +19601,7 @@ void Player::AddSpellMod(SpellModifier* mod, bool apply)
}
// Restore spellmods in case of failed cast
void Player::RestoreSpellMods(Spell *spell, uint32 ownerAuraId)
void Player::RestoreSpellMods(Spell* spell, uint32 ownerAuraId)
{
if (!spell || spell->m_appliedMods.empty())
return;
@@ -21295,7 +21295,7 @@ void Player::ClearComboPoints()
m_comboTarget = 0;
}
void Player::SetGroup(Group *group, int8 subgroup)
void Player::SetGroup(Group* group, int8 subgroup)
{
if (group == NULL)
m_group.unlink();
@@ -21701,7 +21701,7 @@ void Player::learnSkillRewardedSpells(uint32 skill_id, uint32 skill_value)
}
}
void Player::SendAurasForTarget(Unit *target)
void Player::SendAurasForTarget(Unit* target)
{
if (!target || target->GetVisibleAuras()->empty()) // speedup things
return;
@@ -22173,7 +22173,7 @@ bool Player::GetsRecruitAFriendBonus(bool forXP)
bool recruitAFriend = false;
if (getLevel() <= sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL) || !forXP)
{
if (Group *group = this->GetGroup())
if (Group* group = this->GetGroup())
{
for (GroupReference *itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
{
@@ -22551,7 +22551,7 @@ void Player::RemoveFromBattlegroundRaid()
SetOriginalGroup(NULL);
}
void Player::SetOriginalGroup(Group *group, int8 subgroup)
void Player::SetOriginalGroup(Group* group, int8 subgroup)
{
if (group == NULL)
m_originalGroup.unlink();
@@ -22882,7 +22882,7 @@ void Player::UpdateCharmedAI()
if (!charmer->isInCombat())
GetMotionMaster()->MoveFollow(charmer, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
Unit *target = getVictim();
Unit* target = getVictim();
if (!target || !charmer->canAttack(target))
{
target = charmer->SelectNearestTarget();
@@ -22894,7 +22894,7 @@ void Player::UpdateCharmedAI()
}
}
void Player::AddGlobalCooldown(SpellEntry const *spellInfo, Spell *spell)
void Player::AddGlobalCooldown(SpellEntry const *spellInfo, Spell* spell)
{
if (!spellInfo || !spellInfo->StartRecoveryTime)
return;
@@ -171,7 +171,7 @@ SocialMgr::~SocialMgr()
{
}
void SocialMgr::GetFriendInfo(Player *player, uint32 friendGUID, FriendInfo &friendInfo)
void SocialMgr::GetFriendInfo(Player* player, uint32 friendGUID, FriendInfo &friendInfo)
{
if (!player)
return;
@@ -219,7 +219,7 @@ void SocialMgr::MakeFriendStatusPacket(FriendsResult result, uint32 guid, WorldP
*data << uint64(guid);
}
void SocialMgr::SendFriendStatus(Player *player, FriendsResult result, uint32 friend_guid, bool broadcast)
void SocialMgr::SendFriendStatus(Player* player, FriendsResult result, uint32 friend_guid, bool broadcast)
{
FriendInfo fi;
@@ -255,7 +255,7 @@ void SocialMgr::SendFriendStatus(Player *player, FriendsResult result, uint32 fr
player->GetSession()->SendPacket(&data);
}
void SocialMgr::BroadcastToFriendListers(Player *player, WorldPacket *packet)
void SocialMgr::BroadcastToFriendListers(Player* player, WorldPacket *packet)
{
if (!player)
return;