Core: More codestyle cleanups
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@@ -26,7 +26,7 @@
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CreatureGroupInfoType CreatureGroupMap;
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void CreatureGroupManager::AddCreatureToGroup(uint32 groupId, Creature *member)
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void CreatureGroupManager::AddCreatureToGroup(uint32 groupId, Creature* member)
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{
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Map *map = member->FindMap();
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if (!map)
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@@ -50,7 +50,7 @@ void CreatureGroupManager::AddCreatureToGroup(uint32 groupId, Creature *member)
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}
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}
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void CreatureGroupManager::RemoveCreatureFromGroup(CreatureGroup *group, Creature *member)
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void CreatureGroupManager::RemoveCreatureFromGroup(CreatureGroup* group, Creature* member)
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{
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sLog->outDebug(LOG_FILTER_UNITS, "Deleting member pointer to GUID: %u from group %u", group->GetId(), member->GetDBTableGUIDLow());
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group->RemoveMember(member);
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@@ -151,7 +151,7 @@ void CreatureGroupManager::LoadCreatureFormations()
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sLog->outString();
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}
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void CreatureGroup::AddMember(Creature *member)
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void CreatureGroup::AddMember(Creature* member)
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{
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sLog->outDebug(LOG_FILTER_UNITS, "CreatureGroup::AddMember: Adding unit GUID: %u.", member->GetGUIDLow());
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@@ -166,7 +166,7 @@ void CreatureGroup::AddMember(Creature *member)
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member->SetFormation(this);
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}
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void CreatureGroup::RemoveMember(Creature *member)
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void CreatureGroup::RemoveMember(Creature* member)
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{
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if (m_leader == member)
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m_leader = NULL;
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@@ -175,7 +175,7 @@ void CreatureGroup::RemoveMember(Creature *member)
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member->SetFormation(NULL);
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}
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void CreatureGroup::MemberAttackStart(Creature *member, Unit *target)
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void CreatureGroup::MemberAttackStart(Creature* member, Unit* target)
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{
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uint8 groupAI = CreatureGroupMap[member->GetDBTableGUIDLow()]->groupAI;
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if (!groupAI)
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@@ -229,7 +229,7 @@ void CreatureGroup::LeaderMoveTo(float x, float y, float z)
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for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
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{
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Creature *member = itr->first;
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Creature* member = itr->first;
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if (member == m_leader || !member->isAlive() || member->getVictim())
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continue;
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