Core: More codestyle cleanups

This commit is contained in:
click
2011-06-12 01:47:45 +02:00
parent 158966dc79
commit f16df538ee
87 changed files with 309 additions and 309 deletions
+1 -1
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@@ -126,7 +126,7 @@ bool ChatHandler::HandleDismountCommand(const char* /*args*/)
bool ChatHandler::HandleSaveCommand(const char* /*args*/)
{
Player *player = m_session->GetPlayer();
Player* player = m_session->GetPlayer();
// save GM account without delay and output message
if (m_session->GetSecurity() > SEC_PLAYER)
+1 -1
View File
@@ -396,7 +396,7 @@ bool ChatHandler::HandleAppearCommand(const char* args)
InstancePlayerBind *pBind = _player->GetBoundInstance(target->GetMapId(), target->GetDifficulty(cMap->IsRaid()));
if (!pBind)
{
Group *group = _player->GetGroup();
Group* group = _player->GetGroup();
// if no bind exists, create a solo bind
InstanceGroupBind *gBind = group ? group->GetBoundInstance(target) : NULL; // if no bind exists, create a solo bind
if (!gBind)
+3 -3
View File
@@ -189,7 +189,7 @@ bool ChatHandler::HandleItemMoveCommand(const char* args)
//demorph player or unit
bool ChatHandler::HandleDeMorphCommand(const char* /*args*/)
{
Unit *target = getSelectedUnit();
Unit* target = getSelectedUnit();
if (!target)
target = m_session->GetPlayer();
@@ -740,7 +740,7 @@ bool ChatHandler::HandleWaterwalkCommand(const char* args)
if (!*args)
return false;
Player *player = getSelectedPlayer();
Player* player = getSelectedPlayer();
if (!player)
{
@@ -771,7 +771,7 @@ bool ChatHandler::HandleWaterwalkCommand(const char* args)
bool ChatHandler::HandleCreatePetCommand(const char* /*args*/)
{
Player *player = m_session->GetPlayer();
Player* player = m_session->GetPlayer();
Creature *creatureTarget = getSelectedCreature();
if (!creatureTarget || creatureTarget->isPet() || creatureTarget->GetTypeId() == TYPEID_PLAYER)
+8 -8
View File
@@ -1676,7 +1676,7 @@ bool ChatHandler::HandleGuildCreateCommand(const char *args)
return true;
}
Guild *guild = new Guild;
Guild* guild = new Guild;
if (!guild->Create (target, guildname))
{
delete guild;
@@ -1944,7 +1944,7 @@ bool ChatHandler::HandleReviveCommand(const char *args)
bool ChatHandler::HandleAuraCommand(const char *args)
{
Unit *target = getSelectedUnit();
Unit* target = getSelectedUnit();
if (!target)
{
SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
@@ -1963,7 +1963,7 @@ bool ChatHandler::HandleAuraCommand(const char *args)
bool ChatHandler::HandleUnAuraCommand(const char *args)
{
Unit *target = getSelectedUnit();
Unit* target = getSelectedUnit();
if (!target)
{
SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
@@ -2367,7 +2367,7 @@ bool ChatHandler::HandleChangeWeather(const char *args)
uint32 type = (uint32)atoi(px); //0 to 3, 0: fine, 1: rain, 2: snow, 3: sand
float grade = (float)atof(py); //0 to 1, sending -1 is instand good weather
Player *player = m_session->GetPlayer();
Player* player = m_session->GetPlayer();
uint32 zoneid = player->GetZoneId();
Weather* wth = sWeatherMgr->FindWeather(zoneid);
@@ -4069,7 +4069,7 @@ bool ChatHandler::HandleInstanceListBindsCommand(const char* /*args*/)
}
PSendSysMessage("player binds: %d", counter);
counter = 0;
Group *group = player->GetGroup();
Group* group = player->GetGroup();
if (group)
{
for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
@@ -4406,7 +4406,7 @@ bool ChatHandler::HandleChannelSetOwnership(const char *args)
if (!channel || !argstr)
return false;
Player *player = m_session->GetPlayer();
Player* player = m_session->GetPlayer();
Channel *chn = NULL;
if (ChannelMgr* cMgr = channelMgr(player->GetTeam()))
@@ -4467,7 +4467,7 @@ bool ChatHandler::HandlePlayAllCommand(const char *args)
bool ChatHandler::HandleFreezeCommand(const char *args)
{
std::string name;
Player *player;
Player* player;
char *TargetName = strtok((char*)args, " "); //get entered name
if (!TargetName) //if no name entered use target
{
@@ -4534,7 +4534,7 @@ bool ChatHandler::HandleFreezeCommand(const char *args)
bool ChatHandler::HandleUnFreezeCommand(const char *args)
{
std::string name;
Player *player;
Player* player;
char *TargetName = strtok((char*)args, " "); //get entered name
if (!TargetName) //if no name entered use target
{
@@ -81,7 +81,7 @@ bool ChatHandler::HandleGMTicketGetByNameCommand(const char* args)
// Detect target's GUID
uint64 guid = 0;
if (Player *player = sObjectMgr->GetPlayer(name.c_str()))
if (Player* player = sObjectMgr->GetPlayer(name.c_str()))
guid = player->GetGUID();
else
guid = sObjectMgr->GetPlayerGUIDByName(name);
@@ -133,7 +133,7 @@ bool ChatHandler::HandleGMTicketCloseByIdCommand(const char* args)
SendGlobalGMSysMessage(msg.c_str());
// Inform player, who submitted this ticket, that it is closed
if (Player *player = ticket->GetPlayer())
if (Player* player = ticket->GetPlayer())
if (player->IsInWorld())
{
WorldPacket data(SMSG_GMTICKET_DELETETICKET, 4);
@@ -183,7 +183,7 @@ bool ChatHandler::HandleGMTicketAssignToCommand(const char* args)
return true;
}
// If assigned to different player other than current, leave
Player *player = m_session->GetPlayer();
Player* player = m_session->GetPlayer();
if (ticket->IsAssignedNotTo(player->GetGUID()))
{
PSendSysMessage(LANG_COMMAND_TICKETALREADYASSIGNED, ticket->GetId(), target.c_str());
@@ -230,7 +230,7 @@ bool ChatHandler::HandleGMTicketUnAssignCommand(const char* args)
security = sAccountMgr->GetSecurity(accountId, realmID);
}
// Check security
Player *player = m_session->GetPlayer();
Player* player = m_session->GetPlayer();
if (security > uint32(player->GetSession()->GetSecurity()))
{
SendSysMessage(LANG_COMMAND_TICKETUNASSIGNSECURITY);
@@ -364,7 +364,7 @@ bool ChatHandler::HandleGMTicketCompleteCommand(const char* args)
return true;
}
if (Player *player = ticket->GetPlayer())
if (Player* player = ticket->GetPlayer())
if (player->IsInWorld())
ticket->SendResponse(player->GetSession());