Core: More codestyle cleanups
This commit is contained in:
@@ -126,7 +126,7 @@ bool ChatHandler::HandleDismountCommand(const char* /*args*/)
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bool ChatHandler::HandleSaveCommand(const char* /*args*/)
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{
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Player *player = m_session->GetPlayer();
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Player* player = m_session->GetPlayer();
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// save GM account without delay and output message
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if (m_session->GetSecurity() > SEC_PLAYER)
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@@ -396,7 +396,7 @@ bool ChatHandler::HandleAppearCommand(const char* args)
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InstancePlayerBind *pBind = _player->GetBoundInstance(target->GetMapId(), target->GetDifficulty(cMap->IsRaid()));
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if (!pBind)
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{
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Group *group = _player->GetGroup();
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Group* group = _player->GetGroup();
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// if no bind exists, create a solo bind
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InstanceGroupBind *gBind = group ? group->GetBoundInstance(target) : NULL; // if no bind exists, create a solo bind
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if (!gBind)
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@@ -189,7 +189,7 @@ bool ChatHandler::HandleItemMoveCommand(const char* args)
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//demorph player or unit
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bool ChatHandler::HandleDeMorphCommand(const char* /*args*/)
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{
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Unit *target = getSelectedUnit();
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Unit* target = getSelectedUnit();
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if (!target)
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target = m_session->GetPlayer();
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@@ -740,7 +740,7 @@ bool ChatHandler::HandleWaterwalkCommand(const char* args)
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if (!*args)
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return false;
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Player *player = getSelectedPlayer();
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Player* player = getSelectedPlayer();
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if (!player)
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{
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@@ -771,7 +771,7 @@ bool ChatHandler::HandleWaterwalkCommand(const char* args)
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bool ChatHandler::HandleCreatePetCommand(const char* /*args*/)
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{
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Player *player = m_session->GetPlayer();
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Player* player = m_session->GetPlayer();
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Creature *creatureTarget = getSelectedCreature();
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if (!creatureTarget || creatureTarget->isPet() || creatureTarget->GetTypeId() == TYPEID_PLAYER)
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@@ -1676,7 +1676,7 @@ bool ChatHandler::HandleGuildCreateCommand(const char *args)
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return true;
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}
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Guild *guild = new Guild;
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Guild* guild = new Guild;
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if (!guild->Create (target, guildname))
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{
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delete guild;
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@@ -1944,7 +1944,7 @@ bool ChatHandler::HandleReviveCommand(const char *args)
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bool ChatHandler::HandleAuraCommand(const char *args)
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{
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Unit *target = getSelectedUnit();
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Unit* target = getSelectedUnit();
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if (!target)
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{
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SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
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@@ -1963,7 +1963,7 @@ bool ChatHandler::HandleAuraCommand(const char *args)
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bool ChatHandler::HandleUnAuraCommand(const char *args)
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{
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Unit *target = getSelectedUnit();
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Unit* target = getSelectedUnit();
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if (!target)
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{
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SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
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@@ -2367,7 +2367,7 @@ bool ChatHandler::HandleChangeWeather(const char *args)
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uint32 type = (uint32)atoi(px); //0 to 3, 0: fine, 1: rain, 2: snow, 3: sand
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float grade = (float)atof(py); //0 to 1, sending -1 is instand good weather
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Player *player = m_session->GetPlayer();
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Player* player = m_session->GetPlayer();
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uint32 zoneid = player->GetZoneId();
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Weather* wth = sWeatherMgr->FindWeather(zoneid);
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@@ -4069,7 +4069,7 @@ bool ChatHandler::HandleInstanceListBindsCommand(const char* /*args*/)
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}
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PSendSysMessage("player binds: %d", counter);
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counter = 0;
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Group *group = player->GetGroup();
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Group* group = player->GetGroup();
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if (group)
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{
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for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
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@@ -4406,7 +4406,7 @@ bool ChatHandler::HandleChannelSetOwnership(const char *args)
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if (!channel || !argstr)
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return false;
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Player *player = m_session->GetPlayer();
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Player* player = m_session->GetPlayer();
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Channel *chn = NULL;
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if (ChannelMgr* cMgr = channelMgr(player->GetTeam()))
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@@ -4467,7 +4467,7 @@ bool ChatHandler::HandlePlayAllCommand(const char *args)
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bool ChatHandler::HandleFreezeCommand(const char *args)
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{
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std::string name;
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Player *player;
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Player* player;
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char *TargetName = strtok((char*)args, " "); //get entered name
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if (!TargetName) //if no name entered use target
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{
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@@ -4534,7 +4534,7 @@ bool ChatHandler::HandleFreezeCommand(const char *args)
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bool ChatHandler::HandleUnFreezeCommand(const char *args)
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{
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std::string name;
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Player *player;
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Player* player;
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char *TargetName = strtok((char*)args, " "); //get entered name
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if (!TargetName) //if no name entered use target
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{
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@@ -81,7 +81,7 @@ bool ChatHandler::HandleGMTicketGetByNameCommand(const char* args)
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// Detect target's GUID
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uint64 guid = 0;
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if (Player *player = sObjectMgr->GetPlayer(name.c_str()))
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if (Player* player = sObjectMgr->GetPlayer(name.c_str()))
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guid = player->GetGUID();
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else
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guid = sObjectMgr->GetPlayerGUIDByName(name);
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@@ -133,7 +133,7 @@ bool ChatHandler::HandleGMTicketCloseByIdCommand(const char* args)
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SendGlobalGMSysMessage(msg.c_str());
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// Inform player, who submitted this ticket, that it is closed
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if (Player *player = ticket->GetPlayer())
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if (Player* player = ticket->GetPlayer())
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if (player->IsInWorld())
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{
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WorldPacket data(SMSG_GMTICKET_DELETETICKET, 4);
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@@ -183,7 +183,7 @@ bool ChatHandler::HandleGMTicketAssignToCommand(const char* args)
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return true;
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}
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// If assigned to different player other than current, leave
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Player *player = m_session->GetPlayer();
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Player* player = m_session->GetPlayer();
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if (ticket->IsAssignedNotTo(player->GetGUID()))
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{
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PSendSysMessage(LANG_COMMAND_TICKETALREADYASSIGNED, ticket->GetId(), target.c_str());
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@@ -230,7 +230,7 @@ bool ChatHandler::HandleGMTicketUnAssignCommand(const char* args)
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security = sAccountMgr->GetSecurity(accountId, realmID);
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}
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// Check security
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Player *player = m_session->GetPlayer();
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Player* player = m_session->GetPlayer();
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if (security > uint32(player->GetSession()->GetSecurity()))
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{
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SendSysMessage(LANG_COMMAND_TICKETUNASSIGNSECURITY);
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@@ -364,7 +364,7 @@ bool ChatHandler::HandleGMTicketCompleteCommand(const char* args)
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return true;
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}
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if (Player *player = ticket->GetPlayer())
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if (Player* player = ticket->GetPlayer())
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if (player->IsInWorld())
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ticket->SendResponse(player->GetSession());
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