Core: More codestyle cleanups
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@@ -93,7 +93,7 @@ void BattlegroundNA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
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CheckArenaWinConditions();
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}
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void BattlegroundNA::HandleKillPlayer(Player *player, Player *killer)
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void BattlegroundNA::HandleKillPlayer(Player* player, Player* killer)
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{
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if (GetStatus() != STATUS_IN_PROGRESS)
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return;
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@@ -110,7 +110,7 @@ void BattlegroundNA::HandleKillPlayer(Player *player, Player *killer)
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CheckArenaWinConditions();
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}
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bool BattlegroundNA::HandlePlayerUnderMap(Player *player)
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bool BattlegroundNA::HandlePlayerUnderMap(Player* player)
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{
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player->TeleportTo(GetMapId(), 4055.504395f, 2919.660645f, 13.611241f, player->GetOrientation(), false);
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return true;
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