Core: More codestyle cleanups
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@@ -425,7 +425,7 @@ bool BattlegroundIC::SetupBattleground()
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return true;
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}
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void BattlegroundIC::HandleKillUnit(Creature *unit, Player* killer)
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void BattlegroundIC::HandleKillUnit(Creature* unit, Player* killer)
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{
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if (GetStatus() != STATUS_IN_PROGRESS)
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return;
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