Core: More codestyle cleanups
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@@ -96,7 +96,7 @@ void BattlegroundBE::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
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CheckArenaWinConditions();
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}
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void BattlegroundBE::HandleKillPlayer(Player *player, Player *killer)
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void BattlegroundBE::HandleKillPlayer(Player* player, Player* killer)
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{
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if (GetStatus() != STATUS_IN_PROGRESS)
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return;
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@@ -113,7 +113,7 @@ void BattlegroundBE::HandleKillPlayer(Player *player, Player *killer)
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CheckArenaWinConditions();
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}
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bool BattlegroundBE::HandlePlayerUnderMap(Player *player)
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bool BattlegroundBE::HandlePlayerUnderMap(Player* player)
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{
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player->TeleportTo(GetMapId(), 6238.930176f, 262.963470f, 0.889519f, player->GetOrientation(), false);
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return true;
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