Core: More codestyle cleanups

This commit is contained in:
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2011-06-12 01:47:45 +02:00
parent 158966dc79
commit f16df538ee
87 changed files with 309 additions and 309 deletions
@@ -47,7 +47,7 @@ uint16 BattlegroundAV::GetBonusHonor(uint8 kills) //TODO: move this function to
return Trinity::Honor::hk_honor_at_level(m_MaxLevel, kills);
}
void BattlegroundAV::HandleKillPlayer(Player *player, Player *killer)
void BattlegroundAV::HandleKillPlayer(Player* player, Player* killer)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
@@ -56,7 +56,7 @@ void BattlegroundAV::HandleKillPlayer(Player *player, Player *killer)
UpdateScore(player->GetTeam(), -1);
}
void BattlegroundAV::HandleKillUnit(Creature *unit, Player *killer)
void BattlegroundAV::HandleKillUnit(Creature* unit, Player* killer)
{
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "bg_av HandleKillUnit %i", unit->GetEntry());
if (GetStatus() != STATUS_IN_PROGRESS)
@@ -133,7 +133,7 @@ void BattlegroundAV::HandleKillUnit(Creature *unit, Player *killer)
ChangeMineOwner(AV_SOUTH_MINE, killer->GetTeam());
}
void BattlegroundAV::HandleQuestComplete(uint32 questid, Player *player)
void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;//maybe we should log this, cause this must be a cheater or a big bug