Core/GameEventMgr: Fixed compile warnings (uint16 to uint8 conversion)
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@@ -186,11 +186,11 @@ void GameEventMgr::StopEvent(uint16 event_id, bool overwrite)
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_GAME_EVENT_CONDITION_SAVE);
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stmt->setUInt8(0, event_id);
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stmt->setUInt8(0, uint8(event_id));
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trans->Append(stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GAME_EVENT_SAVE);
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stmt->setUInt8(0, event_id);
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stmt->setUInt8(0, uint8(event_id));
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trans->Append(stmt);
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CharacterDatabase.CommitTransaction(trans);
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@@ -1530,12 +1530,12 @@ void GameEventMgr::HandleQuestComplete(uint32 quest_id)
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GAME_EVENT_CONDITION_SAVE);
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stmt->setUInt8(0, event_id);
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stmt->setUInt8(0, uint8(event_id));
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stmt->setUInt32(1, condition);
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trans->Append(stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GAME_EVENT_CONDITION_SAVE);
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stmt->setUInt8(0, event_id);
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stmt->setUInt8(0, uint8(event_id));
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stmt->setUInt32(1, condition);
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stmt->setFloat(2, citr->second.done);
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trans->Append(stmt);
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@@ -1575,11 +1575,11 @@ void GameEventMgr::SaveWorldEventStateToDB(uint16 event_id)
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GAME_EVENT_SAVE);
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stmt->setUInt8(0, event_id);
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stmt->setUInt8(0, uint8(event_id));
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trans->Append(stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GAME_EVENT_SAVE);
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stmt->setUInt8(0, event_id);
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stmt->setUInt8(0, uint8(event_id));
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stmt->setUInt8(1, mGameEvent[event_id].state);
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stmt->setUInt32(2, mGameEvent[event_id].nextstart ? uint32(mGameEvent[event_id].nextstart) : 0);
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trans->Append(stmt);
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