Core/GameEventMgr: Fixed compile warnings (uint16 to uint8 conversion)

This commit is contained in:
Shauren
2011-03-20 00:20:16 +01:00
parent a105f345a0
commit f11be7cfed
+6 -6
View File
@@ -186,11 +186,11 @@ void GameEventMgr::StopEvent(uint16 event_id, bool overwrite)
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_GAME_EVENT_CONDITION_SAVE);
stmt->setUInt8(0, event_id);
stmt->setUInt8(0, uint8(event_id));
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GAME_EVENT_SAVE);
stmt->setUInt8(0, event_id);
stmt->setUInt8(0, uint8(event_id));
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
@@ -1530,12 +1530,12 @@ void GameEventMgr::HandleQuestComplete(uint32 quest_id)
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GAME_EVENT_CONDITION_SAVE);
stmt->setUInt8(0, event_id);
stmt->setUInt8(0, uint8(event_id));
stmt->setUInt32(1, condition);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GAME_EVENT_CONDITION_SAVE);
stmt->setUInt8(0, event_id);
stmt->setUInt8(0, uint8(event_id));
stmt->setUInt32(1, condition);
stmt->setFloat(2, citr->second.done);
trans->Append(stmt);
@@ -1575,11 +1575,11 @@ void GameEventMgr::SaveWorldEventStateToDB(uint16 event_id)
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GAME_EVENT_SAVE);
stmt->setUInt8(0, event_id);
stmt->setUInt8(0, uint8(event_id));
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GAME_EVENT_SAVE);
stmt->setUInt8(0, event_id);
stmt->setUInt8(0, uint8(event_id));
stmt->setUInt8(1, mGameEvent[event_id].state);
stmt->setUInt32(2, mGameEvent[event_id].nextstart ? uint32(mGameEvent[event_id].nextstart) : 0);
trans->Append(stmt);