*finalized basic hard-lootmode defines
-DB devs should stick with lootmode 2,4,8,16 for hardmode loots (use as bitmask) -and lootmode 1 as default --HG-- branch : trunk
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@@ -24,8 +24,15 @@
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#include "Platform/Define.h"
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#include <cassert>
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// default loot mode for creatures and gameobjects
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#define DEFAULT_LOOT_MODE 1
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// loot modes for creatures and gameobjects, bitmask!
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enum LootModes
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{
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LOOT_MODE_DEFAULT = 1,
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LOOT_MODE_HARD_MODE_1 = 2,
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LOOT_MODE_HARD_MODE_2 = 4,
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LOOT_MODE_HARD_MODE_3 = 8,
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LOOT_MODE_HARD_MODE_4 = 16
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};
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enum Gender
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{
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