*finalized basic hard-lootmode defines

-DB devs should stick with lootmode 2,4,8,16 for hardmode loots (use as bitmask)
-and lootmode 1 as default

--HG--
branch : trunk
This commit is contained in:
Rat
2010-01-26 11:06:46 +01:00
parent 345d9f0d86
commit f107f9f8eb
6 changed files with 21 additions and 14 deletions
+1 -1
View File
@@ -386,7 +386,7 @@ void Loot::AddItem(LootStoreItem const & item)
}
// Calls processor of corresponding LootTemplate (which handles everything including references)
bool Loot::FillLoot(uint32 loot_id, LootStore const& store, Player* loot_owner, bool personal, bool noEmptyError, uint16 lootMode /*= DEFAULT_LOOT_MODE*/)
bool Loot::FillLoot(uint32 loot_id, LootStore const& store, Player* loot_owner, bool personal, bool noEmptyError, uint16 lootMode /*= LOOT_MODE_DEFAULT*/)
{
// Must be provided
if (!loot_owner)