*Cleanup, add two new functions, attempt to fix arena point flushing for offline players.

--HG--
branch : trunk
This commit is contained in:
maximius
2009-09-30 03:29:08 -07:00
parent 693251497a
commit f0d5924891
4 changed files with 38 additions and 9 deletions
+10 -7
View File
@@ -1816,22 +1816,25 @@ void BattleGroundMgr::DistributeArenaPoints()
//at first update all points for all team members
for(ObjectMgr::ArenaTeamMap::iterator team_itr = objmgr.GetArenaTeamMapBegin(); team_itr != objmgr.GetArenaTeamMapEnd(); ++team_itr)
{
if (ArenaTeam * at = team_itr->second)
{
at->UpdateArenaPointsHelper(PlayerPoints);
}
}
//cycle that gives points to all players
for (std::map<uint32, uint32>::iterator plr_itr = PlayerPoints.begin(); plr_itr != PlayerPoints.end(); ++plr_itr)
{
//update to database
CharacterDatabase.PExecute("UPDATE characters SET arena_pending_points = '%u' WHERE guid = '%u'", plr_itr->second, plr_itr->first);
//add points if player is online
//add points to player
Player* pl = objmgr.GetPlayer(plr_itr->first);
if (pl)
{
CharacterDatabase.PExecute("UPDATE characters SET arena_pending_points = '%u' WHERE guid = '%u'", plr_itr->second, plr_itr->first);
pl->ModifyArenaPoints(plr_itr->second);
}
else
{
CharacterDatabase.PExecute("UPDATE characters SET arena_pending_points = 0 WHERE guid = '%u'", plr_itr->first);
CharacterDatabase._UpdateDataBlobValue(plr_itr->first, PLAYER_FIELD_ARENA_CURRENCY,
std::max(std::min(int32(plr_itr->second),int32(sWorld.getConfig(CONFIG_MAX_ARENA_POINTS))),0));
}
}
PlayerPoints.clear();