*Merge.
--HG-- branch : trunk
This commit is contained in:
@@ -122,6 +122,7 @@ Params are always read from Param1, then Param2, then Param3.
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36 ACTION_T_UPDATE_TEMPLATE TemplateId, Team Changes the creature to a new creature template of (param1) with team = Alliance if (param2) = false or Horde if (param2) = true
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37 ACTION_T_DIE No Params Kills the creature
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38 ACTION_T_ZONE_COMBAT_PULSE No Params Places all players within the instance into combat with the creature. Only works in combat and only works inside of instances.
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39 ACTION_T_SUMMON_GO GameObjectID, DespawnTime Summons object (param1). Despawns after param2. Spawns on top of current creature. DespawnTime is in ms.
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* = Use -1 to specify that if this param is picked to do nothing. Random is constant between actions within an event. So if you have a random Yell and a random Sound they will match up (ex: param2 with param2)
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@@ -1 +1,15 @@
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#include "precompiled.h"
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case ACTION_T_SUMMON_GO:
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{
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GameObject* pObject = NULL;
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float x,y,z;
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m_creature->GetPosition(x,y,z);
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pObject = m_creature->SummonGameObject(param1, x, y, z, 0, 0, 0, 0, 0, param2);
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if (!pObject)
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{
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if (EAI_ErrorLevel > 0)
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error_db_log( "SD2: EventAI failed to spawn object %u. Spawn event %d is on creature %d", param1, EventId, m_creature->GetEntry());
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}
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}
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break;
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@@ -1,4 +1,5 @@
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#ifndef SC_EVENTAI_H
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#define SC_EVENTAI_H
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ACTION_T_SUMMON_GO = 39, //GameObjectID, DespawnTime in ms
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#endif
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@@ -112,6 +112,7 @@ struct TRINITY_DLL_DECL boss_priestess_delrissaAI : public ScriptedAI
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uint32 ShieldTimer;
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uint32 SWPainTimer;
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uint32 DispelTimer;
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uint32 ResetTimer;
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uint32 CombatPulseTimer; // Periodically puts all players in the instance in combat
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@@ -127,6 +128,7 @@ struct TRINITY_DLL_DECL boss_priestess_delrissaAI : public ScriptedAI
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ShieldTimer = 2000;
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SWPainTimer = 5000;
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DispelTimer = 7500;
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ResetTimer = 5000;
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CombatPulseTimer = 5000;
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@@ -246,6 +248,18 @@ struct TRINITY_DLL_DECL boss_priestess_delrissaAI : public ScriptedAI
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if (!UpdateVictim())
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return;
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if(ResetTimer < diff)
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{
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float x, y, z, o;
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m_creature->GetHomePosition(x, y, z, o);
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if(m_creature->GetPositionZ() >= z+10)
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{
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EnterEvadeMode();
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return;
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}
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ResetTimer = 5000;
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}else ResetTimer -= diff;
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if (HealTimer < diff)
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{
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uint32 health = m_creature->GetHealth();
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@@ -217,6 +217,7 @@ struct TRINITY_DLL_DECL boss_hex_lord_malacrassAI : public ScriptedAI
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uint32 SiphonSoul_Timer;
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uint32 PlayerAbility_Timer;
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uint32 CheckAddState_Timer;
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uint32 ResetTimer;
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uint32 PlayerClass;
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@@ -232,6 +233,7 @@ struct TRINITY_DLL_DECL boss_hex_lord_malacrassAI : public ScriptedAI
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SiphonSoul_Timer = 100000;
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PlayerAbility_Timer = 99999;
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CheckAddState_Timer = 5000;
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ResetTimer = 5000;
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SpawnAdds();
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@@ -332,6 +334,16 @@ struct TRINITY_DLL_DECL boss_hex_lord_malacrassAI : public ScriptedAI
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if(!UpdateVictim() )
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return;
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if(ResetTimer < diff)
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{
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if(m_creature->GetDistance(119.223,1035.45,29.4481) <= 10)
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{
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EnterEvadeMode();
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return;
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}
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ResetTimer = 5000;
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}else ResetTimer -= diff;
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if(CheckAddState_Timer < diff)
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{
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for(uint8 i = 0; i < 4; ++i)
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@@ -419,10 +419,13 @@ struct TRINITY_DLL_DECL boss_janalaiAI : public ScriptedAI
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if(ResetTimer < diff)
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{
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/*float x, y, z;
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m_creature->GetPosition(x, y, z);
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if(x < -70 || x > 0 || y > 1176 || y < 1121 || z < 18)
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EnterEvadeMode();*/
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float x, y, z, o;
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m_creature->GetHomePosition(x, y, z, o);
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if(m_creature->GetPositionZ() <= z-7)
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{
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EnterEvadeMode();
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return;
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}
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ResetTimer = 5000;
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}else ResetTimer -= diff;
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+10
-10
@@ -92,20 +92,20 @@ uint32 CreatureInfo::GetRandomValidModelId() const
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uint32 c = 0;
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uint32 modelIDs[4];
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if (Modelid1) modelIDs[c++] = Modelid1;
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if (Modelid2) modelIDs[c++] = Modelid2;
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if (Modelid3) modelIDs[c++] = Modelid3;
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if (Modelid4) modelIDs[c++] = Modelid4;
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if (Modelid_A1) modelIDs[c++] = Modelid_A1;
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if (Modelid_A2) modelIDs[c++] = Modelid_A2;
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if (Modelid_H1) modelIDs[c++] = Modelid_H1;
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if (Modelid_H2) modelIDs[c++] = Modelid_H2;
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return ((c>0) ? modelIDs[urand(0,c-1)] : 0);
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}
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uint32 CreatureInfo::GetFirstValidModelId() const
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{
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if(Modelid1) return Modelid1;
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if(Modelid2) return Modelid2;
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if(Modelid3) return Modelid3;
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if(Modelid4) return Modelid4;
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if(Modelid_A1) return Modelid_A1;
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if(Modelid_A2) return Modelid_A2;
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if(Modelid_H1) return Modelid_H1;
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if(Modelid_H2) return Modelid_H2;
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return 0;
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}
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@@ -1198,8 +1198,8 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
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CreatureInfo const *cinfo = GetCreatureInfo();
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if(cinfo)
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{
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if(displayId == cinfo->Modelid1 || displayId == cinfo->Modelid2 ||
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displayId == cinfo->Modelid3 || displayId == cinfo->Modelid4) displayId = 0;
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if(displayId == cinfo->Modelid_A1 || displayId == cinfo->Modelid_A2 ||
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displayId == cinfo->Modelid_H1 || displayId == cinfo->Modelid_H2) displayId = 0;
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}
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// data->guid = guid don't must be update at save
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+4
-4
@@ -159,10 +159,10 @@ struct CreatureInfo
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{
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uint32 Entry;
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uint32 HeroicEntry;
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uint32 Modelid1;
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uint32 Modelid2;
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uint32 Modelid3;
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uint32 Modelid4;
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uint32 Modelid_A1;
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uint32 Modelid_A2;
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uint32 Modelid_H1;
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uint32 Modelid_H2;
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char* Name;
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char* SubName;
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char* IconName;
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+4
-4
@@ -637,15 +637,15 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
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{
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if(target->isGameMaster())
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{
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if(cinfo->Modelid2)
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*data << cinfo->Modelid1;
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if(cinfo->Modelid_A2)
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*data << cinfo->Modelid_A1;
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else
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*data << 17519; // world invisible trigger's model
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}
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else
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{
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if(cinfo->Modelid2)
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*data << cinfo->Modelid2;
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if(cinfo->Modelid_A2)
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*data << cinfo->Modelid_A2;
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else
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*data << 11686; // world invisible trigger's model
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}
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+12
-12
@@ -616,25 +616,25 @@ void ObjectMgr::LoadCreatureTemplates()
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sLog.outErrorDb("Creature (Entry: %u) has non-existing faction_H template (%u)", cInfo->Entry, cInfo->faction_H);
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// check model ids, supplying and sending non-existent ids to the client might crash them
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if(cInfo->Modelid1 && !sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid1))
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if(cInfo->Modelid_A1 && !sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid_A1))
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{
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sLog.outErrorDb("Creature (Entry: %u) has non-existing modelId_A (%u), setting it to 0", cInfo->Entry, cInfo->Modelid1);
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const_cast<CreatureInfo*>(cInfo)->Modelid1 = 0;
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sLog.outErrorDb("Creature (Entry: %u) has non-existing Modelid_A1 (%u), setting it to 0", cInfo->Entry, cInfo->Modelid_A1);
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const_cast<CreatureInfo*>(cInfo)->Modelid_A1 = 0;
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}
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if(cInfo->Modelid2 && !sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid2))
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if(cInfo->Modelid_A2 && !sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid_A2))
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{
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sLog.outErrorDb("Creature (Entry: %u) has non-existing modelId_A2 (%u), setting it to 0", cInfo->Entry, cInfo->Modelid2);
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const_cast<CreatureInfo*>(cInfo)->Modelid2 = 0;
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sLog.outErrorDb("Creature (Entry: %u) has non-existing Modelid_A2 (%u), setting it to 0", cInfo->Entry, cInfo->Modelid_A2);
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const_cast<CreatureInfo*>(cInfo)->Modelid_A2 = 0;
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}
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if(cInfo->Modelid3 && !sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid3))
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if(cInfo->Modelid_H1 && !sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid_H1))
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{
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sLog.outErrorDb("Creature (Entry: %u) has non-existing modelId_H (%u), setting it to 0", cInfo->Entry, cInfo->Modelid3);
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const_cast<CreatureInfo*>(cInfo)->Modelid3 = 0;
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sLog.outErrorDb("Creature (Entry: %u) has non-existing Modelid_H1 (%u), setting it to 0", cInfo->Entry, cInfo->Modelid_H1);
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const_cast<CreatureInfo*>(cInfo)->Modelid_H1 = 0;
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}
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if(cInfo->Modelid4 && !sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid4))
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if(cInfo->Modelid_H2 && !sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid_H2))
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{
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sLog.outErrorDb("Creature (Entry: %u) has non-existing modelId_H2 (%u), setting it to 0", cInfo->Entry, cInfo->Modelid4);
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const_cast<CreatureInfo*>(cInfo)->Modelid4 = 0;
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sLog.outErrorDb("Creature (Entry: %u) has non-existing Modelid_H2 (%u), setting it to 0", cInfo->Entry, cInfo->Modelid_H2);
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const_cast<CreatureInfo*>(cInfo)->Modelid_H2 = 0;
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}
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if(cInfo->dmgschool >= MAX_SPELL_SCHOOL)
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@@ -186,11 +186,10 @@ void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data )
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data << uint32(ci->family); // family wdbFeild9
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data << uint32(ci->rank); // rank wdbFeild10
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data << uint32(ci->PetSpellDataId); // Id from CreatureSpellData.dbc wdbField12
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data << uint32(ci->Modelid1); // modelid_male1
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data << uint32(ci->Modelid2); // modelid_female1 ?
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data << uint32(ci->Modelid3); // modelid_male2 ?
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data << uint32(ci->Modelid4); // modelid_femmale2 ?
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data << float(ci->unk16); // unk
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data << (uint32)ci->Modelid_A1; // Modelid_A1
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data << (uint32)ci->Modelid_A2; // Modelid_A2
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data << (uint32)ci->Modelid_H1; // Modelid_H1
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data << (uint32)ci->Modelid_H2; // Modelid_H2
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data << float(ci->unk17); // unk
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data << uint8(ci->RacialLeader);
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SendPacket( &data );
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+8
-8
@@ -61,17 +61,17 @@ void Totem::Summon(Unit* owner)
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uint32 modelid = 0;
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if(((Player*)owner)->GetTeam() == HORDE)
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{
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if(cinfo->Modelid3)
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modelid = cinfo->Modelid3;
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else if(cinfo->Modelid4)
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modelid = cinfo->Modelid4;
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if(cinfo->Modelid_H1)
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modelid = cinfo->Modelid_H1;
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else if(cinfo->Modelid_H2)
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modelid = cinfo->Modelid_H2;
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}
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else
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{
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if(cinfo->Modelid1)
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modelid = cinfo->Modelid1;
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else if(cinfo->Modelid2)
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modelid = cinfo->Modelid2;
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if(cinfo->Modelid_A1)
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modelid = cinfo->Modelid_A1;
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else if(cinfo->Modelid_A2)
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modelid = cinfo->Modelid_A2;
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}
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if (modelid)
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SetDisplayId(modelid);
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