--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-17 15:29:55 -05:00
12 changed files with 91 additions and 47 deletions
+1
View File
@@ -122,6 +122,7 @@ Params are always read from Param1, then Param2, then Param3.
36 ACTION_T_UPDATE_TEMPLATE TemplateId, Team Changes the creature to a new creature template of (param1) with team = Alliance if (param2) = false or Horde if (param2) = true
37 ACTION_T_DIE No Params Kills the creature
38 ACTION_T_ZONE_COMBAT_PULSE No Params Places all players within the instance into combat with the creature. Only works in combat and only works inside of instances.
39 ACTION_T_SUMMON_GO GameObjectID, DespawnTime Summons object (param1). Despawns after param2. Spawns on top of current creature. DespawnTime is in ms.
* = Use -1 to specify that if this param is picked to do nothing. Random is constant between actions within an event. So if you have a random Yell and a random Sound they will match up (ex: param2 with param2)
@@ -1 +1,15 @@
#include "precompiled.h"
case ACTION_T_SUMMON_GO:
{
GameObject* pObject = NULL;
float x,y,z;
m_creature->GetPosition(x,y,z);
pObject = m_creature->SummonGameObject(param1, x, y, z, 0, 0, 0, 0, 0, param2);
if (!pObject)
{
if (EAI_ErrorLevel > 0)
error_db_log( "SD2: EventAI failed to spawn object %u. Spawn event %d is on creature %d", param1, EventId, m_creature->GetEntry());
}
}
break;
@@ -1,4 +1,5 @@
#ifndef SC_EVENTAI_H
#define SC_EVENTAI_H
ACTION_T_SUMMON_GO = 39, //GameObjectID, DespawnTime in ms
#endif
@@ -112,6 +112,7 @@ struct TRINITY_DLL_DECL boss_priestess_delrissaAI : public ScriptedAI
uint32 ShieldTimer;
uint32 SWPainTimer;
uint32 DispelTimer;
uint32 ResetTimer;
uint32 CombatPulseTimer; // Periodically puts all players in the instance in combat
@@ -127,6 +128,7 @@ struct TRINITY_DLL_DECL boss_priestess_delrissaAI : public ScriptedAI
ShieldTimer = 2000;
SWPainTimer = 5000;
DispelTimer = 7500;
ResetTimer = 5000;
CombatPulseTimer = 5000;
@@ -246,6 +248,18 @@ struct TRINITY_DLL_DECL boss_priestess_delrissaAI : public ScriptedAI
if (!UpdateVictim())
return;
if(ResetTimer < diff)
{
float x, y, z, o;
m_creature->GetHomePosition(x, y, z, o);
if(m_creature->GetPositionZ() >= z+10)
{
EnterEvadeMode();
return;
}
ResetTimer = 5000;
}else ResetTimer -= diff;
if (HealTimer < diff)
{
uint32 health = m_creature->GetHealth();
@@ -217,6 +217,7 @@ struct TRINITY_DLL_DECL boss_hex_lord_malacrassAI : public ScriptedAI
uint32 SiphonSoul_Timer;
uint32 PlayerAbility_Timer;
uint32 CheckAddState_Timer;
uint32 ResetTimer;
uint32 PlayerClass;
@@ -232,6 +233,7 @@ struct TRINITY_DLL_DECL boss_hex_lord_malacrassAI : public ScriptedAI
SiphonSoul_Timer = 100000;
PlayerAbility_Timer = 99999;
CheckAddState_Timer = 5000;
ResetTimer = 5000;
SpawnAdds();
@@ -332,6 +334,16 @@ struct TRINITY_DLL_DECL boss_hex_lord_malacrassAI : public ScriptedAI
if(!UpdateVictim() )
return;
if(ResetTimer < diff)
{
if(m_creature->GetDistance(119.223,1035.45,29.4481) <= 10)
{
EnterEvadeMode();
return;
}
ResetTimer = 5000;
}else ResetTimer -= diff;
if(CheckAddState_Timer < diff)
{
for(uint8 i = 0; i < 4; ++i)
@@ -419,10 +419,13 @@ struct TRINITY_DLL_DECL boss_janalaiAI : public ScriptedAI
if(ResetTimer < diff)
{
/*float x, y, z;
m_creature->GetPosition(x, y, z);
if(x < -70 || x > 0 || y > 1176 || y < 1121 || z < 18)
EnterEvadeMode();*/
float x, y, z, o;
m_creature->GetHomePosition(x, y, z, o);
if(m_creature->GetPositionZ() <= z-7)
{
EnterEvadeMode();
return;
}
ResetTimer = 5000;
}else ResetTimer -= diff;
+10 -10
View File
@@ -92,20 +92,20 @@ uint32 CreatureInfo::GetRandomValidModelId() const
uint32 c = 0;
uint32 modelIDs[4];
if (Modelid1) modelIDs[c++] = Modelid1;
if (Modelid2) modelIDs[c++] = Modelid2;
if (Modelid3) modelIDs[c++] = Modelid3;
if (Modelid4) modelIDs[c++] = Modelid4;
if (Modelid_A1) modelIDs[c++] = Modelid_A1;
if (Modelid_A2) modelIDs[c++] = Modelid_A2;
if (Modelid_H1) modelIDs[c++] = Modelid_H1;
if (Modelid_H2) modelIDs[c++] = Modelid_H2;
return ((c>0) ? modelIDs[urand(0,c-1)] : 0);
}
uint32 CreatureInfo::GetFirstValidModelId() const
{
if(Modelid1) return Modelid1;
if(Modelid2) return Modelid2;
if(Modelid3) return Modelid3;
if(Modelid4) return Modelid4;
if(Modelid_A1) return Modelid_A1;
if(Modelid_A2) return Modelid_A2;
if(Modelid_H1) return Modelid_H1;
if(Modelid_H2) return Modelid_H2;
return 0;
}
@@ -1198,8 +1198,8 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
CreatureInfo const *cinfo = GetCreatureInfo();
if(cinfo)
{
if(displayId == cinfo->Modelid1 || displayId == cinfo->Modelid2 ||
displayId == cinfo->Modelid3 || displayId == cinfo->Modelid4) displayId = 0;
if(displayId == cinfo->Modelid_A1 || displayId == cinfo->Modelid_A2 ||
displayId == cinfo->Modelid_H1 || displayId == cinfo->Modelid_H2) displayId = 0;
}
// data->guid = guid don't must be update at save
+4 -4
View File
@@ -159,10 +159,10 @@ struct CreatureInfo
{
uint32 Entry;
uint32 HeroicEntry;
uint32 Modelid1;
uint32 Modelid2;
uint32 Modelid3;
uint32 Modelid4;
uint32 Modelid_A1;
uint32 Modelid_A2;
uint32 Modelid_H1;
uint32 Modelid_H2;
char* Name;
char* SubName;
char* IconName;
+4 -4
View File
@@ -637,15 +637,15 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
{
if(target->isGameMaster())
{
if(cinfo->Modelid2)
*data << cinfo->Modelid1;
if(cinfo->Modelid_A2)
*data << cinfo->Modelid_A1;
else
*data << 17519; // world invisible trigger's model
}
else
{
if(cinfo->Modelid2)
*data << cinfo->Modelid2;
if(cinfo->Modelid_A2)
*data << cinfo->Modelid_A2;
else
*data << 11686; // world invisible trigger's model
}
+12 -12
View File
@@ -616,25 +616,25 @@ void ObjectMgr::LoadCreatureTemplates()
sLog.outErrorDb("Creature (Entry: %u) has non-existing faction_H template (%u)", cInfo->Entry, cInfo->faction_H);
// check model ids, supplying and sending non-existent ids to the client might crash them
if(cInfo->Modelid1 && !sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid1))
if(cInfo->Modelid_A1 && !sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid_A1))
{
sLog.outErrorDb("Creature (Entry: %u) has non-existing modelId_A (%u), setting it to 0", cInfo->Entry, cInfo->Modelid1);
const_cast<CreatureInfo*>(cInfo)->Modelid1 = 0;
sLog.outErrorDb("Creature (Entry: %u) has non-existing Modelid_A1 (%u), setting it to 0", cInfo->Entry, cInfo->Modelid_A1);
const_cast<CreatureInfo*>(cInfo)->Modelid_A1 = 0;
}
if(cInfo->Modelid2 && !sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid2))
if(cInfo->Modelid_A2 && !sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid_A2))
{
sLog.outErrorDb("Creature (Entry: %u) has non-existing modelId_A2 (%u), setting it to 0", cInfo->Entry, cInfo->Modelid2);
const_cast<CreatureInfo*>(cInfo)->Modelid2 = 0;
sLog.outErrorDb("Creature (Entry: %u) has non-existing Modelid_A2 (%u), setting it to 0", cInfo->Entry, cInfo->Modelid_A2);
const_cast<CreatureInfo*>(cInfo)->Modelid_A2 = 0;
}
if(cInfo->Modelid3 && !sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid3))
if(cInfo->Modelid_H1 && !sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid_H1))
{
sLog.outErrorDb("Creature (Entry: %u) has non-existing modelId_H (%u), setting it to 0", cInfo->Entry, cInfo->Modelid3);
const_cast<CreatureInfo*>(cInfo)->Modelid3 = 0;
sLog.outErrorDb("Creature (Entry: %u) has non-existing Modelid_H1 (%u), setting it to 0", cInfo->Entry, cInfo->Modelid_H1);
const_cast<CreatureInfo*>(cInfo)->Modelid_H1 = 0;
}
if(cInfo->Modelid4 && !sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid4))
if(cInfo->Modelid_H2 && !sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid_H2))
{
sLog.outErrorDb("Creature (Entry: %u) has non-existing modelId_H2 (%u), setting it to 0", cInfo->Entry, cInfo->Modelid4);
const_cast<CreatureInfo*>(cInfo)->Modelid4 = 0;
sLog.outErrorDb("Creature (Entry: %u) has non-existing Modelid_H2 (%u), setting it to 0", cInfo->Entry, cInfo->Modelid_H2);
const_cast<CreatureInfo*>(cInfo)->Modelid_H2 = 0;
}
if(cInfo->dmgschool >= MAX_SPELL_SCHOOL)
+4 -5
View File
@@ -186,11 +186,10 @@ void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data )
data << uint32(ci->family); // family wdbFeild9
data << uint32(ci->rank); // rank wdbFeild10
data << uint32(ci->PetSpellDataId); // Id from CreatureSpellData.dbc wdbField12
data << uint32(ci->Modelid1); // modelid_male1
data << uint32(ci->Modelid2); // modelid_female1 ?
data << uint32(ci->Modelid3); // modelid_male2 ?
data << uint32(ci->Modelid4); // modelid_femmale2 ?
data << float(ci->unk16); // unk
data << (uint32)ci->Modelid_A1; // Modelid_A1
data << (uint32)ci->Modelid_A2; // Modelid_A2
data << (uint32)ci->Modelid_H1; // Modelid_H1
data << (uint32)ci->Modelid_H2; // Modelid_H2
data << float(ci->unk17); // unk
data << uint8(ci->RacialLeader);
SendPacket( &data );
+8 -8
View File
@@ -61,17 +61,17 @@ void Totem::Summon(Unit* owner)
uint32 modelid = 0;
if(((Player*)owner)->GetTeam() == HORDE)
{
if(cinfo->Modelid3)
modelid = cinfo->Modelid3;
else if(cinfo->Modelid4)
modelid = cinfo->Modelid4;
if(cinfo->Modelid_H1)
modelid = cinfo->Modelid_H1;
else if(cinfo->Modelid_H2)
modelid = cinfo->Modelid_H2;
}
else
{
if(cinfo->Modelid1)
modelid = cinfo->Modelid1;
else if(cinfo->Modelid2)
modelid = cinfo->Modelid2;
if(cinfo->Modelid_A1)
modelid = cinfo->Modelid_A1;
else if(cinfo->Modelid_A2)
modelid = cinfo->Modelid_A2;
}
if (modelid)
SetDisplayId(modelid);