Core/Db/Conditions:
-Drop condition CONDITION_SPELL_SCRIPT_TARGET, use other condition types instead -Change CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET to CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET: --allow using this condition for more spell implicit target types (not just ENTRY) --SourceGroup value for this src type is now effMask and it's now required Core/Spells: Unify the way implicit targets are handled, fully implement some partially implemented target types, fix some minor bugs found on the way, general improvements and cleanup.
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@@ -336,7 +336,6 @@ class SpellScript : public _SpellScript
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void PreventHitHeal() { SetHitHeal(0); }
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Spell* GetSpell() { return m_spell; }
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void GetSummonPosition(uint32 i, Position &pos, float radius, uint32 count);
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void SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, SpellNotifyPushType type, SpellTargets TargetType, uint32 entry);
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// returns current spell hit target aura
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Aura* GetHitAura();
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// prevents applying aura on current spell hit target
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