From f09217ec046ca990bd6c3e78d7357287a393617a Mon Sep 17 00:00:00 2001 From: jackpoz Date: Sun, 28 Dec 2014 22:29:01 +0100 Subject: [PATCH] Core/GameObjects: Fix crash if GameObject cannot be created Close #13798 --- src/server/game/Entities/GameObject/GameObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index f3729ceb71..42829e671c 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -68,7 +68,7 @@ GameObject::~GameObject() { delete m_AI; delete m_model; - if (m_goInfo->type == GAMEOBJECT_TYPE_TRANSPORT) + if (m_goInfo && m_goInfo->type == GAMEOBJECT_TYPE_TRANSPORT) delete m_goValue.Transport.StopFrames; //if (m_uint32Values) // field array can be not exist if GameOBject not loaded // CleanupsBeforeDelete();