EventAI: New Actions:
*ACTION_T_MOVE_RANDOM_POINT: _param1, determines the range that can be the random point.
*ACTION_T_SET_STAND_STATE: _param1, determines the stand state using the enum UnitStandStateType.
*ACTION_T_SET_PHASE_MASK: _param1, determines the phase mask.
*ACTION_T_SET_VISIBILITY: _param1, determines the visibility state using the enum UnitVisibility.
patch by manuel

--HG--
branch : trunk
This commit is contained in:
Kudlaty
2009-11-13 16:26:01 +01:00
parent 18576dab74
commit f04da1b620
3 changed files with 27 additions and 3 deletions
+4
View File
@@ -689,6 +689,10 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
sLog.outErrorDb("CreatureEventAI: Event %u Action %u currently unused ACTION type. Did you forget to update database?", i, j+1);
break;
case ACTION_T_MOVE_RANDOM_POINT:
case ACTION_T_SET_STAND_STATE:
case ACTION_T_SET_PHASE_MASK:
case ACTION_T_SET_VISIBILITY:
case ACTION_T_SET_ACTIVE:
case ACTION_T_SET_AGGRESSIVE:
case ACTION_T_ATTACK_START_PULSE: