Apply #239
EventAI: New Actions: *ACTION_T_MOVE_RANDOM_POINT: _param1, determines the range that can be the random point. *ACTION_T_SET_STAND_STATE: _param1, determines the stand state using the enum UnitStandStateType. *ACTION_T_SET_PHASE_MASK: _param1, determines the phase mask. *ACTION_T_SET_VISIBILITY: _param1, determines the visibility state using the enum UnitVisibility. patch by manuel --HG-- branch : trunk
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@@ -689,6 +689,10 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
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sLog.outErrorDb("CreatureEventAI: Event %u Action %u currently unused ACTION type. Did you forget to update database?", i, j+1);
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break;
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case ACTION_T_MOVE_RANDOM_POINT:
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case ACTION_T_SET_STAND_STATE:
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case ACTION_T_SET_PHASE_MASK:
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case ACTION_T_SET_VISIBILITY:
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case ACTION_T_SET_ACTIVE:
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case ACTION_T_SET_AGGRESSIVE:
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case ACTION_T_ATTACK_START_PULSE:
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