EventAI: New Actions:
*ACTION_T_MOVE_RANDOM_POINT: _param1, determines the range that can be the random point.
*ACTION_T_SET_STAND_STATE: _param1, determines the stand state using the enum UnitStandStateType.
*ACTION_T_SET_PHASE_MASK: _param1, determines the phase mask.
*ACTION_T_SET_VISIBILITY: _param1, determines the visibility state using the enum UnitVisibility.
patch by manuel

--HG--
branch : trunk
This commit is contained in:
Kudlaty
2009-11-13 16:26:01 +01:00
parent 18576dab74
commit f04da1b620
3 changed files with 27 additions and 3 deletions
+7 -3
View File
@@ -105,15 +105,19 @@ enum EventAI_ActionType
ACTION_T_ZONE_COMBAT_PULSE = 38, // No Params
ACTION_T_CALL_FOR_HELP = 39, // Radius
ACTION_T_SET_SHEATH = 40, // Sheath (0-passive,1-melee,2-ranged)
ACTION_T_FORCE_DESPAWN = 41, // No Params
ACTION_T_SET_INVINCIBILITY_HP_LEVEL = 42, // MinHpValue, format(0-flat,1-percent from max health)
ACTION_T_SET_PHASE_MASK = 97,
ACTION_T_SET_STAND_STATE = 98,
ACTION_T_MOVE_RANDOM_POINT = 99,
ACTION_T_SET_VISIBILITY = 100,
ACTION_T_SET_ACTIVE = 101, //Apply
ACTION_T_SET_AGGRESSIVE = 102, //Apply
ACTION_T_ATTACK_START_PULSE = 103, //Distance
ACTION_T_SUMMON_GO = 104, //GameObjectID, DespawnTime in ms
ACTION_T_FORCE_DESPAWN = 41, // No Params
ACTION_T_END = 105,
ACTION_T_SET_INVINCIBILITY_HP_LEVEL = 42, // MinHpValue, format(0-flat,1-percent from max health)
ACTION_T_END = 105,
};
enum Target