Core/DBLayer: Fix another wrong type, hopefully the last one
TODO: Hunt down the reason for friends list (characters_social) and instance reseting not working
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@@ -727,9 +727,7 @@ void WorldSession::HandleOfferPetitionOpcode(WorldPacket & recv_data)
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for (uint8 i = 1; i <= signs; ++i)
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{
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Field* fields2 = result->Fetch();
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plguid = fields2[0].GetUInt64();
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data << uint64(plguid); // Player GUID
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data << uint64(MAKE_NEW_GUID(fields2[0].GetUInt32(), 0, HIGHGUID_PLAYER)); // Player GUID
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data << uint32(0); // there 0 ...
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result->NextRow();
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