Core/DBLayer: Fix another wrong type, hopefully the last one

TODO: Hunt down the reason for friends list (characters_social) and instance reseting not working
This commit is contained in:
Nay
2012-04-02 14:05:05 +01:00
parent d4cc9078e1
commit f03af56d5d
@@ -727,9 +727,7 @@ void WorldSession::HandleOfferPetitionOpcode(WorldPacket & recv_data)
for (uint8 i = 1; i <= signs; ++i)
{
Field* fields2 = result->Fetch();
plguid = fields2[0].GetUInt64();
data << uint64(plguid); // Player GUID
data << uint64(MAKE_NEW_GUID(fields2[0].GetUInt32(), 0, HIGHGUID_PLAYER)); // Player GUID
data << uint32(0); // there 0 ...
result->NextRow();