*FelBlood Kael'thas arcane orbs should fly slower then players
--HG-- branch : trunk
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-2
@@ -391,8 +391,8 @@ struct TRINITY_DLL_DECL boss_felblood_kaelthasAI : public ScriptedAI
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Creature* Orb = DoSpawnCreature(CREATURE_ARCANE_SPHERE, 5, 5, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000);
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Creature* Orb = DoSpawnCreature(CREATURE_ARCANE_SPHERE, 5, 5, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000);
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if (Orb && pTarget)
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if (Orb && pTarget)
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{
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{
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//SetThreatList(Orb);
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Orb->SetSpeed(MOVE_RUN, 0.5f);
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Orb->AddThreat(pTarget, 1.0f);
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Orb->AddThreat(pTarget, 1000000.0f);
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Orb->AI()->AttackStart(pTarget);
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Orb->AI()->AttackStart(pTarget);
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}
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}
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