[7416] Fixed minimap icon for battlegrounds and arenas. Author: balrok
--HG-- branch : trunk
This commit is contained in:
@@ -723,7 +723,7 @@ void BattleGround::EndBattleGround(uint32 winner)
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plr->GetSession()->SendPacket(&data);
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plr->GetSession()->SendPacket(&data);
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BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType());
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BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType());
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sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, plr->GetTeam(), plr->GetBattleGroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, TIME_TO_AUTOREMOVE, GetStartTime());
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sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, plr->GetBattleGroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, TIME_TO_AUTOREMOVE, GetStartTime());
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plr->GetSession()->SendPacket(&data);
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plr->GetSession()->SendPacket(&data);
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plr->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND, 1);
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plr->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND, 1);
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}
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}
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@@ -952,7 +952,7 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
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if(SendPacket)
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if(SendPacket)
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{
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{
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WorldPacket data;
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WorldPacket data;
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sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, team, plr->GetBattleGroundQueueIndex(bgQueueTypeId), STATUS_NONE, 0, 0);
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sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, plr->GetBattleGroundQueueIndex(bgQueueTypeId), STATUS_NONE, 0, 0);
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plr->GetSession()->SendPacket(&data);
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plr->GetSession()->SendPacket(&data);
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}
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}
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@@ -1715,7 +1715,7 @@ void BattleGround::PlayerAddedToBGCheckIfBGIsRunning(Player* plr)
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sBattleGroundMgr.BuildPvpLogDataPacket(&data, this);
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sBattleGroundMgr.BuildPvpLogDataPacket(&data, this);
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plr->GetSession()->SendPacket(&data);
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plr->GetSession()->SendPacket(&data);
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sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, plr->GetTeam(), plr->GetBattleGroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, TIME_TO_AUTOREMOVE, GetStartTime());
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sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, plr->GetBattleGroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, TIME_TO_AUTOREMOVE, GetStartTime());
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plr->GetSession()->SendPacket(&data);
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plr->GetSession()->SendPacket(&data);
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}
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}
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@@ -174,7 +174,7 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data )
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WorldPacket data;
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WorldPacket data;
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// send status packet (in queue)
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// send status packet (in queue)
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sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, member->GetTeam(), queueSlot, STATUS_WAIT_QUEUE, 0, 0);
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sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, 0, 0);
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member->GetSession()->SendPacket(&data);
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member->GetSession()->SendPacket(&data);
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sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, bgTypeId);
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sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, bgTypeId);
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member->GetSession()->SendPacket(&data);
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member->GetSession()->SendPacket(&data);
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@@ -195,7 +195,7 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data )
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WorldPacket data;
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WorldPacket data;
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// send status packet (in queue)
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// send status packet (in queue)
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sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_WAIT_QUEUE, 0, 0);
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sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, 0, 0);
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SendPacket(&data);
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SendPacket(&data);
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GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, 0, false, false, 0);
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GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, 0, false, false, 0);
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@@ -360,7 +360,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
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// re - invite player with proper data
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// re - invite player with proper data
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WorldPacket data;
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WorldPacket data;
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sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, itrPlayerStatus->second.GroupInfo->Team?itrPlayerStatus->second.GroupInfo->Team:_player->GetTeam(), i, status, INVITE_ACCEPT_WAIT_TIME, 0, arenatype, israted);
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sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, i, status, INVITE_ACCEPT_WAIT_TIME, 0, arenatype);
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SendPacket(&data);
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SendPacket(&data);
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}
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}
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}
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}
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@@ -453,7 +453,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
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}
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}
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_player->RemoveFromGroup();
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_player->RemoveFromGroup();
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queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId);
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queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId);
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sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime());
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sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime());
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_player->GetSession()->SendPacket(&data);
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_player->GetSession()->SendPacket(&data);
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// remove battleground queue status from BGmgr
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// remove battleground queue status from BGmgr
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].RemovePlayer(_player->GetGUID(), false);
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].RemovePlayer(_player->GetGUID(), false);
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@@ -488,7 +488,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
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}
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}
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}
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}
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_player->RemoveBattleGroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to queue->removeplayer, it causes bugs
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_player->RemoveBattleGroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to queue->removeplayer, it causes bugs
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sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_NONE, 0, 0);
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sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0);
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].RemovePlayer(_player->GetGUID(), true);
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].RemovePlayer(_player->GetGUID(), true);
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// player left queue, we should update it, maybe now his group fits in
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// player left queue, we should update it, maybe now his group fits in
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId,_player->GetBattleGroundQueueIdFromLevel(bgTypeId),arenatype,israted,rating);
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId,_player->GetBattleGroundQueueIdFromLevel(bgTypeId),arenatype,israted,rating);
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@@ -543,7 +543,7 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ )
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uint32 queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId_tmp);
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uint32 queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId_tmp);
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if((bg->GetStatus() <= STATUS_IN_PROGRESS))
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if((bg->GetStatus() <= STATUS_IN_PROGRESS))
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{
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{
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sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime());
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sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime());
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SendPacket(&data);
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SendPacket(&data);
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}
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}
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for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
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for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
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@@ -568,7 +568,7 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ )
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{
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{
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//in this call is small bug, this call should be filled by player's waiting time in queue
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//in this call is small bug, this call should be filled by player's waiting time in queue
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//this call nulls all timers for client :
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//this call nulls all timers for client :
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sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg2, _player->GetTeam(), i, STATUS_WAIT_QUEUE, 0, 0,arenatype,isRated);
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sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg2, i, STATUS_WAIT_QUEUE, 0, 0,arenatype);
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SendPacket(&data);
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SendPacket(&data);
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}
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}
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}
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}
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@@ -597,19 +597,11 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ )
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}
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}
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if(bg)
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if(bg)
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{
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{
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sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), i, STATUS_WAIT_QUEUE, 0, 0, arenatype, isRated);
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sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, i, STATUS_WAIT_QUEUE, 0, 0, arenatype);
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SendPacket(&data);
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SendPacket(&data);
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}
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}
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}
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}
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}
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}
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/* else // not sure if it needed...
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{
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for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
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{
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sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, NULL, _player->GetTeam(),i , STATUS_NONE, 0, 0);
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SendPacket(&data);
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}
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}*/
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}
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}
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void WorldSession::HandleAreaSpiritHealerQueryOpcode( WorldPacket & recv_data )
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void WorldSession::HandleAreaSpiritHealerQueryOpcode( WorldPacket & recv_data )
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@@ -790,7 +782,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
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WorldPacket data;
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WorldPacket data;
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// send status packet (in queue)
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// send status packet (in queue)
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sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, member->GetTeam(), queueSlot, STATUS_WAIT_QUEUE, 0, 0, arenatype, isRated);
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sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, 0, 0, arenatype);
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member->GetSession()->SendPacket(&data);
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member->GetSession()->SendPacket(&data);
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sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, bgTypeId);
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sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, bgTypeId);
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member->GetSession()->SendPacket(&data);
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member->GetSession()->SendPacket(&data);
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@@ -811,7 +803,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
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WorldPacket data;
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WorldPacket data;
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// send status packet (in queue)
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// send status packet (in queue)
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sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_WAIT_QUEUE, 0, 0, arenatype, isRated);
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sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, 0, 0, arenatype);
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SendPacket(&data);
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SendPacket(&data);
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GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, arenatype, isRated, false, arenaRating);
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GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, arenatype, isRated, false, arenaRating);
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(_player, ginfo);
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(_player, ginfo);
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@@ -298,7 +298,7 @@ void BattleGroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCou
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plr2->RemoveBattleGroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to
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plr2->RemoveBattleGroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to
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// queue->removeplayer, it causes bugs
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// queue->removeplayer, it causes bugs
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WorldPacket data;
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WorldPacket data;
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sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, plr2->GetTeam(), queueSlot, STATUS_NONE, 0, 0);
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sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0);
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plr2->GetSession()->SendPacket(&data);
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plr2->GetSession()->SendPacket(&data);
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}
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}
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// then actually delete, this may delete the group as well!
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// then actually delete, this may delete the group as well!
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@@ -398,7 +398,7 @@ bool BattleGroundQueue::InviteGroupToBG(GroupQueueInfo * ginfo, BattleGround * b
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sLog.outDebug("Battleground: invited plr %s (%u) to BG instance %u queueindex %u bgtype %u, I can't help it if they don't press the enter battle button.",plr->GetName(),plr->GetGUIDLow(),bg->GetInstanceID(),queueSlot,bg->GetTypeID());
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sLog.outDebug("Battleground: invited plr %s (%u) to BG instance %u queueindex %u bgtype %u, I can't help it if they don't press the enter battle button.",plr->GetName(),plr->GetGUIDLow(),bg->GetInstanceID(),queueSlot,bg->GetTypeID());
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// send status packet
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// send status packet
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sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, side?side:plr->GetTeam(), queueSlot, STATUS_WAIT_JOIN, INVITE_ACCEPT_WAIT_TIME, 0);
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sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_JOIN, INVITE_ACCEPT_WAIT_TIME, 0);
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plr->GetSession()->SendPacket(&data);
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plr->GetSession()->SendPacket(&data);
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}
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}
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return true;
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return true;
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@@ -430,7 +430,6 @@ void BattleGroundQueue::BGEndedRemoveInvites(BattleGround *bg)
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{
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{
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// after removing this much playerinfos, the ginfo will be deleted, so we'll use a for loop
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// after removing this much playerinfos, the ginfo will be deleted, so we'll use a for loop
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uint32 to_remove = ginfo->Players.size();
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uint32 to_remove = ginfo->Players.size();
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uint32 team = ginfo->Team;
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for(uint32 j = 0; j < to_remove; j++)
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for(uint32 j = 0; j < to_remove; j++)
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{
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{
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// always remove the first one in the group
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// always remove the first one in the group
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@@ -456,7 +455,7 @@ void BattleGroundQueue::BGEndedRemoveInvites(BattleGround *bg)
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// remove player from queue, this might delete the ginfo as well! don't use that pointer after this!
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// remove player from queue, this might delete the ginfo as well! don't use that pointer after this!
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RemovePlayer(itr2->first, true);
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RemovePlayer(itr2->first, true);
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WorldPacket data;
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WorldPacket data;
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sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, team, queueSlot, STATUS_NONE, 0, 0);
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sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0);
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plr->GetSession()->SendPacket(&data);
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plr->GetSession()->SendPacket(&data);
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}
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}
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}
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}
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@@ -1015,7 +1014,7 @@ bool BGQueueInviteEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
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if (qItr != qpMap.end() && qItr->second.GroupInfo->IsInvitedToBGInstanceGUID == m_BgInstanceGUID)
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if (qItr != qpMap.end() && qItr->second.GroupInfo->IsInvitedToBGInstanceGUID == m_BgInstanceGUID)
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{
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{
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WorldPacket data;
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WorldPacket data;
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sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, qItr->second.GroupInfo->Team, queueSlot, STATUS_WAIT_JOIN, INVITATION_REMIND_TIME, 0);
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sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_JOIN, INVITATION_REMIND_TIME, 0);
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plr->GetSession()->SendPacket(&data);
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plr->GetSession()->SendPacket(&data);
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}
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}
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}
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}
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@@ -1054,7 +1053,7 @@ bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].RemovePlayer(m_PlayerGuid, true);
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].RemovePlayer(m_PlayerGuid, true);
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bg->GetTypeID(), bg->GetQueueId());
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bg->GetTypeID(), bg->GetQueueId());
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WorldPacket data;
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WorldPacket data;
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sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, m_PlayersTeam, queueSlot, STATUS_NONE, 0, 0);
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sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0);
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plr->GetSession()->SendPacket(&data);
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plr->GetSession()->SendPacket(&data);
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}
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}
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}
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}
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@@ -1170,7 +1169,7 @@ void BattleGroundMgr::Update(uint32 diff)
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}
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}
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}
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}
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void BattleGroundMgr::BuildBattleGroundStatusPacket(WorldPacket *data, BattleGround *bg, uint32 team, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint32 arenatype, uint8 israted)
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void BattleGroundMgr::BuildBattleGroundStatusPacket(WorldPacket *data, BattleGround *bg, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint32 arenatype)
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{
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{
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// we can be in 3 queues in same time...
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// we can be in 3 queues in same time...
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if(StatusID == 0)
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if(StatusID == 0)
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@@ -1187,7 +1186,8 @@ void BattleGroundMgr::BuildBattleGroundStatusPacket(WorldPacket *data, BattleGro
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*data << uint64( uint64(arenatype ? arenatype : bg->GetArenaType()) | (uint64(0x0D) << 8) | (uint64(bg->GetTypeID()) << 16) | (uint64(0x1F90) << 48) );
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*data << uint64( uint64(arenatype ? arenatype : bg->GetArenaType()) | (uint64(0x0D) << 8) | (uint64(bg->GetTypeID()) << 16) | (uint64(0x1F90) << 48) );
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*data << uint32(0); // unknown
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*data << uint32(0); // unknown
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// alliance/horde for BG and skirmish/rated for Arenas
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// alliance/horde for BG and skirmish/rated for Arenas
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*data << uint8(bg->isArena() ? ( israted ? israted : bg->isRated() ) : bg->GetTeamIndexByTeamId(team));
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// following displays the minimap-icon 0 = faction icon 1 = arenaicon
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*data << uint8(bg->isArena());
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/* *data << uint8(arenatype ? arenatype : bg->GetArenaType()); // team type (0=BG, 2=2x2, 3=3x3, 5=5x5), for arenas // NOT PROPER VALUE IF ARENA ISN'T RUNNING YET!!!!
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/* *data << uint8(arenatype ? arenatype : bg->GetArenaType()); // team type (0=BG, 2=2x2, 3=3x3, 5=5x5), for arenas // NOT PROPER VALUE IF ARENA ISN'T RUNNING YET!!!!
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switch(bg->GetTypeID()) // value depends on bg id
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switch(bg->GetTypeID()) // value depends on bg id
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{
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{
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@@ -1237,10 +1237,7 @@ void BattleGroundMgr::BuildBattleGroundStatusPacket(WorldPacket *data, BattleGro
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*data << uint16(0x1F90); // unk value 8080
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*data << uint16(0x1F90); // unk value 8080
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*data << uint32(bg->GetInstanceID()); // instance id
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*data << uint32(bg->GetInstanceID()); // instance id
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if(bg->isBattleGround())
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*data << uint8(bg->isArena()); // minimap-icon 0=faction 1=arena
|
||||||
*data << uint8(bg->GetTeamIndexByTeamId(team)); // team
|
|
||||||
else
|
|
||||||
*data << uint8(israted?israted:bg->isRated()); // is rated battle
|
|
||||||
*/
|
*/
|
||||||
*data << uint32(StatusID); // status
|
*data << uint32(StatusID); // status
|
||||||
switch(StatusID)
|
switch(StatusID)
|
||||||
|
|||||||
@@ -181,7 +181,7 @@ class BattleGroundMgr
|
|||||||
void BuildGroupJoinedBattlegroundPacket(WorldPacket *data, BattleGroundTypeId bgTypeId);
|
void BuildGroupJoinedBattlegroundPacket(WorldPacket *data, BattleGroundTypeId bgTypeId);
|
||||||
void BuildUpdateWorldStatePacket(WorldPacket *data, uint32 field, uint32 value);
|
void BuildUpdateWorldStatePacket(WorldPacket *data, uint32 field, uint32 value);
|
||||||
void BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg);
|
void BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg);
|
||||||
void BuildBattleGroundStatusPacket(WorldPacket *data, BattleGround *bg, uint32 team, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint32 arenatype = 0, uint8 israted = 0);
|
void BuildBattleGroundStatusPacket(WorldPacket *data, BattleGround *bg, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint32 arenatype = 0);
|
||||||
void BuildPlaySoundPacket(WorldPacket *data, uint32 soundid);
|
void BuildPlaySoundPacket(WorldPacket *data, uint32 soundid);
|
||||||
void SendAreaSpiritHealerQueryOpcode(Player *pl, BattleGround *bg, const uint64& guid);
|
void SendAreaSpiritHealerQueryOpcode(Player *pl, BattleGround *bg, const uint64& guid);
|
||||||
|
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
#ifndef __REVISION_NR_H__
|
#ifndef __REVISION_NR_H__
|
||||||
#define __REVISION_NR_H__
|
#define __REVISION_NR_H__
|
||||||
#define REVISION_NR "7415"
|
#define REVISION_NR "7416"
|
||||||
#endif // __REVISION_NR_H__
|
#endif // __REVISION_NR_H__
|
||||||
|
|||||||
Reference in New Issue
Block a user