*Fix demonic circle - original patch by Astellar

--HG--
branch : trunk
This commit is contained in:
QAston
2009-06-06 22:11:33 +02:00
parent 745a86cdf1
commit efbf911026
4 changed files with 79 additions and 2 deletions
+48
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@@ -4335,6 +4335,18 @@ void AuraEffect::HandleModMechanicImmunity(bool apply, bool Real, bool /*changeA
m_target->ApplySpellImmune(GetId(),IMMUNITY_STATE,SPELL_AURA_MOD_ROOT,apply); m_target->ApplySpellImmune(GetId(),IMMUNITY_STATE,SPELL_AURA_MOD_ROOT,apply);
m_target->ApplySpellImmune(GetId(),IMMUNITY_STATE,SPELL_AURA_MOD_DECREASE_SPEED,apply); m_target->ApplySpellImmune(GetId(),IMMUNITY_STATE,SPELL_AURA_MOD_DECREASE_SPEED,apply);
} }
// Demonic Circle
else if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellProto->SpellIconID == 3221)
{
if (m_target->GetTypeId() != TYPEID_PLAYER)
return;
if (apply)
{
GameObject* obj = m_target->GetGameObject(48018);
if (obj)
((Player*)m_target)->TeleportTo(obj->GetMapId(),obj->GetPositionX(),obj->GetPositionY(),obj->GetPositionZ(),obj->GetOrientation());
}
}
} }
//this method is called whenever we add / remove aura which gives m_target some imunity to some spell effect //this method is called whenever we add / remove aura which gives m_target some imunity to some spell effect
@@ -4491,6 +4503,27 @@ void AuraEffect::HandleAuraPeriodicDummy(bool apply, bool Real, bool changeAmoun
SpellEntry const*spell = GetSpellProto(); SpellEntry const*spell = GetSpellProto();
switch( spell->SpellFamilyName) switch( spell->SpellFamilyName)
{ {
case SPELLFAMILY_WARLOCK:
{
switch (spell->Id)
{
// Demonic Circle
case 48018:
if (apply)
// set to false at initial cast to enable button at next enable in periodic handler
m_target->SendAuraVisualForSelf(false,62388);
else
{
// Do not remove GO when aura is removed by stack
// to prevent remove GO added by new spell
// old one is already removed
if (GetParentAura()->GetRemoveMode()!=AURA_REMOVE_BY_STACK)
m_target->RemoveGameObject(spell->Id,true);
m_target->SendAuraVisualForSelf(false,62388);
}
break;
}
}
case SPELLFAMILY_HUNTER: case SPELLFAMILY_HUNTER:
{ {
// Explosive Shot // Explosive Shot
@@ -6614,6 +6647,20 @@ void AuraEffect::PeriodicDummyTick()
} }
break; break;
} }
case SPELLFAMILY_WARLOCK:
switch (spell->Id)
{
case 48018:
GameObject* obj = m_target->GetGameObject(spell->Id);
if (!obj) return;
// We must take a range of teleport spell, not summon.
const SpellEntry* goToCircleSpell = sSpellStore.LookupEntry(48020);
if (m_target->IsWithinDist(obj,GetSpellMaxRangeForFriend(sSpellRangeStore.LookupEntry(goToCircleSpell->rangeIndex))))
m_target->SendAuraVisualForSelf(true,62388, 1);
else
m_target->SendAuraVisualForSelf(false,62388);
}
break;
case SPELLFAMILY_DRUID: case SPELLFAMILY_DRUID:
{ {
switch (spell->Id) switch (spell->Id)
@@ -6656,6 +6703,7 @@ void AuraEffect::PeriodicDummyTick()
// Killing Spree // Killing Spree
case 51690: case 51690:
{ {
// TODO: this should use effect[1] of 51690
std::list<Unit*> targets; std::list<Unit*> targets;
{ {
// eff_radius ==0 // eff_radius ==0
+7 -1
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@@ -5669,7 +5669,13 @@ void Spell::EffectSummonObject(uint32 i)
if( m_caster ) if( m_caster )
obj = m_caster->GetMap()->GetGameObject(guid); obj = m_caster->GetMap()->GetGameObject(guid);
if(obj) obj->Delete(); if(obj)
{
// Recast case - null spell id to make auras not be removed on object remove from world
if (m_spellInfo->Id == obj->GetSpellId())
obj->SetSpellId(0);
obj->Delete();
}
m_caster->m_ObjectSlot[slot] = 0; m_caster->m_ObjectSlot[slot] = 0;
} }
+23 -1
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@@ -3769,6 +3769,25 @@ int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_
return modifier; return modifier;
} }
void Unit::SendAuraVisualForSelf(bool apply, uint32 id, uint8 effmask)
{
WorldPacket data(SMSG_AURA_UPDATE);
data.append(GetPackGUID());
// use always free 64+ slots
data << uint8(MAX_AURAS);
if (!apply)
{
data << uint32(0);
SendMessageToSet(&data, true);
return;
}
data << uint32(id);
data << uint8(AFLAG_CASTER | AFLAG_POSITIVE | effmask);
data << uint8(getLevel());
data << uint8(1);
SendMessageToSet(&data, true);
}
bool Unit::AddAura(Aura *Aur, bool handleEffects) bool Unit::AddAura(Aura *Aur, bool handleEffects)
{ {
// aura doesn't apply effects-return // aura doesn't apply effects-return
@@ -4285,6 +4304,9 @@ bool Unit::HasAura(uint32 spellId, uint64 caster) const
//Special case for non existing spell //Special case for non existing spell
if (spellId==61988) if (spellId==61988)
return HasAura(61987, caster) || HasAura(25771, caster); return HasAura(61987, caster) || HasAura(25771, caster);
// Demonic Circle - special aura for client
else if (spellId==62388)
return HasAura(48018, caster);
if (Aura * aur = GetAura(spellId, caster)) if (Aura * aur = GetAura(spellId, caster))
return true; return true;
@@ -6088,7 +6110,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
{ {
if (pVictim->getPowerType() == POWER_MANA) if (pVictim->getPowerType() == POWER_MANA)
{ {
// 2% of maximum mana // 2% of base mana
basepoints0 = int32(pVictim->GetCreateMana() * 2 / 100); basepoints0 = int32(pVictim->GetCreateMana() * 2 / 100);
pVictim->CastCustomSpell(pVictim, 20268, &basepoints0, NULL, NULL, true, 0, triggeredByAura); pVictim->CastCustomSpell(pVictim, 20268, &basepoints0, NULL, NULL, true, 0, triggeredByAura);
} }
+1
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@@ -1536,6 +1536,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
} }
void SetVisibleAura(uint8 slot, Aura * aur){ m_visibleAuras[slot]=aur; } void SetVisibleAura(uint8 slot, Aura * aur){ m_visibleAuras[slot]=aur; }
void RemoveVisibleAura(uint8 slot){ m_visibleAuras.erase(slot); } void RemoveVisibleAura(uint8 slot){ m_visibleAuras.erase(slot); }
void SendAuraVisualForSelf(bool apply, uint32 id, uint8 effmask = 0);
AuraMap & GetAuras() { return m_Auras; } AuraMap & GetAuras() { return m_Auras; }
AuraMap const& GetAuras() const { return m_Auras; } AuraMap const& GetAuras() const { return m_Auras; }