Core/Player: Split RemoveQuest into 2 separate functions
--HG-- branch : trunk
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@@ -6118,7 +6118,8 @@ void Spell::EffectQuestClear(SpellEffIndex effIndex)
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}
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}
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pPlayer->RemoveQuest(quest_id);
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pPlayer->RemoveActiveQuest(quest_id);
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pPlayer->RemoveRewardedQuest(quest_id);
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}
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void Spell::EffectSendTaxi(SpellEffIndex effIndex)
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