Core/Player: Split RemoveQuest into 2 separate functions
--HG-- branch : trunk
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@@ -409,7 +409,7 @@ void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recv_data)
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}
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_player->TakeQuestSourceItem(quest, true); // remove quest src item from player
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_player->RemoveQuest(quest);
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_player->RemoveActiveQuest(quest);
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_player->GetAchievementMgr().RemoveTimedAchievement(ACHIEVEMENT_TIMED_TYPE_QUEST, quest);
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sLog->outDetail("Player %u abandoned quest %u", _player->GetGUIDLow(), quest);
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