Core/Player: Split RemoveQuest into 2 separate functions
--HG-- branch : trunk
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@@ -1340,7 +1340,8 @@ class Player : public Unit, public GridObject<Player>
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bool GetQuestRewardStatus(uint32 quest_id) const;
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QuestStatus GetQuestStatus(uint32 quest_id) const;
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void SetQuestStatus(uint32 quest_id, QuestStatus status);
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void RemoveQuest(uint32 quest_id);
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void RemoveActiveQuest(uint32 quest_id);
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void RemoveRewardedQuest(uint32 quest_id);
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void SetDailyQuestStatus(uint32 quest_id);
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void SetWeeklyQuestStatus(uint32 quest_id);
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