* Honor rate is now applied to every honor gain

Closes issue #983

--HG--
branch : trunk
This commit is contained in:
John Holiver
2010-06-04 14:07:53 -03:00
parent d3969ff9b3
commit ef660a4cf4
+1 -2
View File
@@ -6601,8 +6601,6 @@ bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, float honor, bool pvpt
if (uVictim != NULL)
{
honor *= sWorld.getRate(RATE_HONOR);
if (groupsize > 1)
honor /= groupsize;
@@ -6610,6 +6608,7 @@ bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, float honor, bool pvpt
honor = int32(float(honor) * (float(GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HONOR_GAIN_PCT))+100.0f)/100.0f);
}
honor *= sWorld.getRate(RATE_HONOR);
// honor - for show honor points in log
// victim_guid - for show victim name in log
// victim_rank [1..4] HK: <dishonored rank>