* Honor rate is now applied to every honor gain
Closes issue #983 --HG-- branch : trunk
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@@ -6601,8 +6601,6 @@ bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, float honor, bool pvpt
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if (uVictim != NULL)
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{
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honor *= sWorld.getRate(RATE_HONOR);
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if (groupsize > 1)
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honor /= groupsize;
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@@ -6610,6 +6608,7 @@ bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, float honor, bool pvpt
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honor = int32(float(honor) * (float(GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HONOR_GAIN_PCT))+100.0f)/100.0f);
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}
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honor *= sWorld.getRate(RATE_HONOR);
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// honor - for show honor points in log
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// victim_guid - for show victim name in log
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// victim_rank [1..4] HK: <dishonored rank>
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