[7487] Avoid attempt use InstanceSave data for non-dungeons. Author: VladimirMangos
Also check map existance and correctness at instance data loading.
Removed unused and totally bugged InstanceMap::GetResetTime.
--HG--
branch : trunk
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@@ -544,7 +544,6 @@ class TRINITY_DLL_SPEC InstanceMap : public Map
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uint32 GetScriptId() { return i_script_id; }
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InstanceData* GetInstanceData() { return i_data; }
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void PermBindAllPlayers(Player *player);
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time_t GetResetTime();
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void UnloadAll();
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bool CanEnter(Player* player);
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void SendResetWarnings(uint32 timeLeft) const;
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