Core/Spells: Added spells for Fire Elemental Totem and Earth Elemental Totem
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@@ -908,6 +908,7 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
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SetCreateHealth(40*petlevel);
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SetCreateMana(28 + 10*petlevel);
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}
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SetBonusDamage(m_owner->SpellBaseDamageBonus(SPELL_SCHOOL_MASK_FIRE) * 0.5f);
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SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 4 - petlevel));
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SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 4 + petlevel));
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break;
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@@ -2163,6 +2163,121 @@ public:
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}
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};
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/*######
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# npc_fire_elemental
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######*/
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#define SPELL_FIRENOVA 12470
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#define SPELL_FIRESHIELD 13376
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#define SPELL_FIREBLAST 57984
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class npc_fire_elemental : public CreatureScript
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{
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public:
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npc_fire_elemental() : CreatureScript("npc_fire_elemental") { }
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struct npc_fire_elementalAI : public ScriptedAI
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{
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npc_fire_elementalAI(Creature* creature) : ScriptedAI(creature) {}
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uint32 FireNova_Timer;
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uint32 FireShield_Timer;
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uint32 FireBlast_Timer;
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void Reset()
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{
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FireNova_Timer = 5000 + rand() % 15000; // 5-20 sec cd
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FireBlast_Timer = 5000 + rand() % 15000; // 5-20 sec cd
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FireShield_Timer = 0;
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me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, true);
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}
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void UpdateAI(const uint32 diff)
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{
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if (!UpdateVictim())
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return;
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if (me->HasUnitState(UNIT_STAT_CASTING))
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return;
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if (FireShield_Timer <= diff)
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{
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DoCast(me->getVictim(), SPELL_FIRESHIELD);
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FireShield_Timer = 2 * IN_MILLISECONDS;
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}
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else
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FireShield_Timer -= diff;
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if (FireBlast_Timer <= diff)
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{
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DoCast(me->getVictim(), SPELL_FIREBLAST);
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FireBlast_Timer = 5000 + rand() % 15000; // 5-20 sec cd
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}
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else
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FireBlast_Timer -= diff;
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if (FireNova_Timer <= diff)
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{
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DoCast(me->getVictim(), SPELL_FIRENOVA);
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FireNova_Timer = 5000 + rand() % 15000; // 5-20 sec cd
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}
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else
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FireNova_Timer -= diff;
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI *GetAI(Creature* creature) const
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{
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return new npc_fire_elementalAI(creature);
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}
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};
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/*######
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# npc_earth_elemental
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######*/
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#define SPELL_ANGEREDEARTH 36213
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class npc_earth_elemental : public CreatureScript
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{
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public:
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npc_earth_elemental() : CreatureScript("npc_earth_elemental") { }
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struct npc_earth_elementalAI : public ScriptedAI
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{
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npc_earth_elementalAI(Creature* creature) : ScriptedAI(creature) {}
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uint32 AngeredEarth_Timer;
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void Reset()
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{
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AngeredEarth_Timer = 0;
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me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_NATURE, true);
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}
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void UpdateAI(const uint32 diff)
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{
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if (!UpdateVictim())
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return;
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if (AngeredEarth_Timer <= diff)
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{
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DoCast(me->getVictim(), SPELL_ANGEREDEARTH);
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AngeredEarth_Timer = 5000 + rand() % 15000; // 5-20 sec cd
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}
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else
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AngeredEarth_Timer -= diff;
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI *GetAI(Creature* creature) const
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{
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return new npc_earth_elementalAI(creature);
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}
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};
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/*######
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# npc_wormhole
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######*/
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@@ -2673,5 +2788,7 @@ void AddSC_npcs_special()
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new npc_locksmith;
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new npc_tabard_vendor;
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new npc_experience;
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new npc_fire_elemental;
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new npc_earth_elemental;
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}
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