Core/Objects: Added helper structures to allow using customized updatefield sending packet functions with Trinity::MessageDistDeliverer
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@@ -302,6 +302,17 @@ void DynamicObject::BuildValuesUpdateForPlayerWithMask(UpdateData* data, UF::Obj
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data->AddUpdateBlock(buffer);
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}
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void DynamicObject::ValuesUpdateForPlayerWithMaskSender::operator()(Player const* player) const
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{
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UpdateData udata(Owner->GetMapId());
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WorldPacket packet;
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Owner->BuildValuesUpdateForPlayerWithMask(&udata, ObjectMask.GetChangesMask(), DynamicObjectMask.GetChangesMask(), player);
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udata.BuildPacket(&packet);
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player->SendDirectMessage(&packet);
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}
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void DynamicObject::ClearUpdateMask(bool remove)
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{
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m_values.ClearChangesMask(&DynamicObject::m_dynamicObjectData);
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