Core/Items: Split SetSoulboundTradeable in two functions (Set and Clear)
Note: this is mostly for clarify action being done: ClearSoulboundTradeable better than SetSoulboundTradeable(..., ..., false)
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@@ -149,7 +149,7 @@ struct LootItem
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bool AllowedForPlayer(Player const* player) const;
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void AddAllowedLooter(Player const* player);
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AllowedLooterSet* GetAllowedLooters() { return &allowedGUIDs; }
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const AllowedLooterSet & GetAllowedLooters() const { return allowedGUIDs; }
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};
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struct QuestItem
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