Core/Items: Split SetSoulboundTradeable in two functions (Set and Clear)
Note: this is mostly for clarify action being done: ClearSoulboundTradeable better than SetSoulboundTradeable(..., ..., false)
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@@ -743,8 +743,8 @@ enum RestType
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enum DuelCompleteType
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{
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DUEL_INTERRUPTED = 0,
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DUEL_WON = 1,
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DUEL_FLED = 2
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DUEL_WON = 1,
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DUEL_FLED = 2
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};
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enum TeleportToOptions
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@@ -1269,8 +1269,8 @@ class Player : public Unit, public GridObject<Player>
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bool HasItemTotemCategory(uint32 TotemCategory) const;
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InventoryResult CanUseItem(ItemTemplate const* pItem) const;
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InventoryResult CanUseAmmo(uint32 item) const;
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Item* StoreNewItem(ItemPosCountVec const& pos, uint32 item, bool update, int32 randomPropertyId = 0, AllowedLooterSet* allowedLooters = NULL);
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Item* StoreNewItem(ItemPosCountVec const& pos, uint32 item, bool update, int32 randomPropertyId = 0);
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Item* StoreNewItem(ItemPosCountVec const& pos, uint32 item, bool update, int32 randomPropertyId, AllowedLooterSet &allowedLooters);
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Item* StoreItem(ItemPosCountVec const& pos, Item* pItem, bool update);
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Item* EquipNewItem(uint16 pos, uint32 item, bool update);
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Item* EquipItem(uint16 pos, Item* pItem, bool update);
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