*Implement stealth detection for traps.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-02-04 19:43:00 +01:00
parent b709f846a4
commit ee65a34544
2 changed files with 24 additions and 3 deletions
+1
View File
@@ -571,6 +571,7 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject
void TriggeringLinkedGameObject( uint32 trapEntry, Unit* target);
bool isVisibleForInState(Player const* u, bool inVisibleList) const;
bool canDetectTrap(Player const* u, float distance) const;
GameObject* LookupFishingHoleAround(float range);