*Update active object code.
--HG-- branch : trunk
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@@ -1662,7 +1662,7 @@ void Creature::setDeathState(DeathState s)
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{
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SetUInt64Value (UNIT_FIELD_TARGET,0); // remove target selection in any cases (can be set at aura remove in Unit::setDeathState)
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SetUInt32Value(UNIT_NPC_FLAGS, 0);
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if(!isPet())
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//if(!isPet())
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setActive(false);
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if(!isPet() && GetCreatureInfo()->SkinLootId)
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