*Use one dynobj to handle multiple aura effects.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-08-27 16:41:10 -05:00
parent d829014920
commit ee3c766bc9
8 changed files with 48 additions and 51 deletions
-1
View File
@@ -1688,7 +1688,6 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void setTransForm(uint32 spellid) { m_transform = spellid;}
uint32 getTransForm() const { return m_transform;}
DynamicObject* GetDynObject(uint32 spellId, uint32 effIndex);
DynamicObject* GetDynObject(uint32 spellId);
void AddDynObject(DynamicObject* dynObj);
void RemoveDynObject(uint32 spellid);