Scripts/Icecrown Citadel: Fixed visual and target selection of Sindragosa's Fury
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@@ -1041,7 +1041,26 @@ class spell_sindragosa_s_fury : public SpellScriptLoader
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bool Load()
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{
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_targetCount = 0;
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return true;
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// This script should execute only in Icecrown Citadel
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if (InstanceMap* instance = GetCaster()->GetMap()->ToInstanceMap())
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if (instance->GetInstanceScript())
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if (instance->GetScriptId() == sObjectMgr->GetScriptId(ICCScriptName))
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return true;
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return false;
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}
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void SelectDest()
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{
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if (Position* dest = const_cast<WorldLocation*>(GetExplTargetDest()))
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{
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float destX = float(rand_norm()) * 75.0f + 4350.0f;
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float destY = float(rand_norm()) * 75.0f + 2450.0f;
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float destZ = 205.0f; // random number close to ground, get exact in next call
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GetCaster()->UpdateGroundPositionZ(destX, destY, destZ);
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dest->Relocate(destX, destY, destZ);
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}
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}
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void CountTargets(std::list<WorldObject*>& targets)
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@@ -1057,10 +1076,10 @@ class spell_sindragosa_s_fury : public SpellScriptLoader
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return;
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float resistance = float(GetHitUnit()->GetResistance(SpellSchoolMask(GetSpellInfo()->SchoolMask)));
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uint32 minResistFactor = uint32((resistance / (resistance + 510.0f))* 10.0f) * 2;
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uint32 randomResist = urand(0, (9 - minResistFactor) * 100)/100 + minResistFactor;
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uint32 minResistFactor = uint32((resistance / (resistance + 510.0f)) * 10.0f) * 2;
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uint32 randomResist = urand(0, (9 - minResistFactor) * 100) / 100 + minResistFactor;
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uint32 damage = (uint32(GetEffectValue()/_targetCount) * randomResist) / 10;
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uint32 damage = (uint32(GetEffectValue() / _targetCount) * randomResist) / 10;
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SpellNonMeleeDamage damageInfo(GetCaster(), GetHitUnit(), GetSpellInfo()->Id, GetSpellInfo()->SchoolMask);
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damageInfo.damage = damage;
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@@ -1070,8 +1089,9 @@ class spell_sindragosa_s_fury : public SpellScriptLoader
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void Register()
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{
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OnEffectHitTarget += SpellEffectFn(spell_sindragosa_s_fury_SpellScript::HandleDummy, EFFECT_1, SPELL_EFFECT_DUMMY);
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BeforeCast += SpellCastFn(spell_sindragosa_s_fury_SpellScript::SelectDest);
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OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sindragosa_s_fury_SpellScript::CountTargets, EFFECT_1, TARGET_UNIT_DEST_AREA_ENTRY);
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OnEffectHitTarget += SpellEffectFn(spell_sindragosa_s_fury_SpellScript::HandleDummy, EFFECT_1, SPELL_EFFECT_DUMMY);
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}
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uint32 _targetCount;
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